Best map: Parallel Plays with 52.7% from 2,331 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 19 days. 7 earlier days are left out — below 200 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.4 points (regression 49.1% to 46.7%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
47.9% | 8305 | 90 | ||
Flaring Phoenix ![]() |
47.3% | 461 | 47 | ||
Belle's Rock ![]() |
45.2% | 405 | 45 | ||
Out in the Open prev. season |
43.1% | 4072 | 80 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Bolt in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 2 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
53.9%
2,217 games
Brock
52.9%
2,127 games
Grom
57.6%
283 games
Tick
54.1%
667 games
Pearl
59.2%
191 games
Gray
53.4%
500 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.6% | 100.0% |
| 2 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 3 | アーニモaanimo | Mythic | 49 | 36.8% | 55.1% |
| 4 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.8% | 75.0% |
| 5 | Cemoxo去 | Masters | 24 | 36.2% | 66.7% |