My roster

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EN

Sirius

Ultra Legendary Ranked · Pro
54.2%Win rate across all maps
1,997Games
69Trust Score
16. of 105Rank by score
Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadthCounter safety 42.Star rate
Win rate 80.54.2 %
Popularity 62.0.66 %
Breadth 55.10% of maps
Counter safety 42.25.8 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.4% from 5,874 gamesGold — 48.2% from 57,011 gamesDiamond — 46.0% from 66,550 gamesMythic — 46.9% from 340,487 gamesLegendary — 50.4% from 61,901 gamesMasters — 54.3% from 1,968 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 鬥士 Legendary 56 38.4% 57.1%
2 アーニモaanimo Mythic 49 36.9% 55.1%
3 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
4 Cemoxo去 Masters 24 36.3% 66.7%
5 Not Carlos Legendary 26 35.5% 61.5%