Best map: Parallel Plays with 65.3% from 415 games.
Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.6 points (regression 49.2% to 46.6%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
56.3% | 272 | 39 | ||
Flaring Phoenix ![]() |
55.1% | 178 | 33 | ||
New Horizons ![]() |
53.1% | 179 | 33 | ||
Out in the Open ![]() |
52.0% | 148 | 30 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Bolt in Gem Grab. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 2 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.2%
2,280 games
Brock
53.1%
2,166 games
Grom
58.5%
289 games
Tick
54.5%
684 games
Pearl
59.6%
198 games
Gray
53.2%
509 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.4% | 100.0% |
| 2 | 鬥士 | Legendary | 59 | 38.0% | 55.9% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 26 | 38.0% | 73.1% |
| 4 | アーニモaanimo | Mythic | 49 | 36.7% | 55.1% |
| 5 | Cemoxo去 | Masters | 24 | 36.1% | 66.7% |