Best map: Open Business with 60.4% from 402 games.
Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (51.9% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/25, 13 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
60.4% | 402 | 45 | ||
Parallel Plays ![]() |
55.1% | 833 | 56 | ||
Deathcap Trap prev. season |
52.3% | 2105 | 70 | ||
Crystal Arcade prev. season |
51.4% | 2002 | 69 | ||
Pinball Dreams ![]() |
54.2% | 448 | 47 | ||
Triple Dribble ![]() |
54.6% | 403 | 45 | ||
Dueling Beetles prev. season |
50.5% | 3112 | 76 | ||
Hot Potato prev. season |
51.3% | 1335 | 63 | ||
Belle's Rock prev. season |
49.9% | 2029 | 69 | ||
Double Swoosh prev. season |
49.2% | 1707 | 67 | ||
Undermine prev. season |
49.0% | 1542 | 65 | ||
Center Stage prev. season |
48.3% | 2968 | 75 | ||
Sneaky Fields prev. season |
47.9% | 4126 | 80 | ||
Flaring Phoenix prev. season |
47.8% | 2335 | 71 | ||
New Horizons prev. season |
48.4% | 1023 | 59 | ||
Hard Rock Mine prev. season |
46.8% | 2359 | 71 | ||
Dry Season prev. season |
47.8% | 848 | 56 | ||
Layer Cake prev. season |
46.2% | 3614 | 78 | ||
Gem Fort prev. season |
46.3% | 1858 | 68 | ||
Rustic Arcade prev. season |
44.4% | 6954 | 88 | ||
Ring of Fire prev. season |
44.0% | 850 | 56 | ||
Hideout prev. season |
42.4% | 6630 | 87 |
Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.7% | 100.0% |
| 2 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 3 | アーニモaanimo | Mythic | 49 | 36.9% | 55.1% |
| 4 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.9% | 75.0% |
| 5 | Cemoxo去 | Masters | 24 | 36.3% | 66.7% |