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Sirius

Ultra Legendary Ranked · Masters
54.2%Win rate across all maps
1,986Games
69Trust Score
16. of 105Rank by score

Best map: Open Business with 60.4% from 402 games.

Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (51.9% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 39.Counter safetyStar rate
Win rate 80.54.3 %
Popularity 65.0.74 %
Breadth 39.7% of maps
Counter safety 43.26.3 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 13 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 53.6% from 110 appearances08/05 — 52.7% from 241 appearances08/06 — 60.9% from 174 appearances08/08 — 50.5% from 91 appearances08/09 — 53.1% from 96 appearances08/10 — 53.8% from 238 appearances08/11 — 59.1% from 269 appearances08/12 — 53.0% from 115 appearances08/13 — 50.6% from 79 appearances08/14 — 41.5% from 65 appearances08/16 — 49.4% from 79 appearances08/18 — 53.1% from 98 appearances08/25 — 68.7% from 67 appearances
53.6%08/04 68.7%08/25

Pick rate

08/04 — 0.3% from 110 appearances08/05 — 0.4% from 241 appearances08/06 — 0.4% from 174 appearances08/08 — 0.4% from 91 appearances08/09 — 0.3% from 96 appearances08/10 — 0.5% from 238 appearances08/11 — 0.4% from 269 appearances08/12 — 0.4% from 115 appearances08/13 — 0.4% from 79 appearances08/14 — 0.5% from 65 appearances08/16 — 0.6% from 79 appearances08/18 — 0.4% from 98 appearances08/25 — 0.7% from 67 appearances
0.3%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.5% from 6,093 gamesGold — 48.2% from 59,322 gamesDiamond — 46.1% from 67,391 gamesMythic — 46.9% from 341,139 gamesLegendary — 50.4% from 62,185 gamesMasters — 54.2% from 1,986 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 60.4%
402 45
Parallel Plays Hot Zone 55.1%
833 56
Deathcap Trap Gem Grabprev. season 52.3%
2105 70
Crystal Arcade Gem Grabprev. season 51.4%
2002 69
Pinball Dreams Brawl Ball 54.2%
448 47
Triple Dribble Brawl Ball 54.6%
403 45
Dueling Beetles Hot Zoneprev. season 50.5%
3112 76
Hot Potato Heistprev. season 51.3%
1335 63
Belle's Rock Knockoutprev. season 49.9%
2029 69
Double Swoosh Gem Grabprev. season 49.2%
1707 67
Undermine Gem Grabprev. season 49.0%
1542 65
Center Stage Brawl Ballprev. season 48.3%
2968 75
Sneaky Fields Brawl Ballprev. season 47.9%
4126 80
Flaring Phoenix Knockoutprev. season 47.8%
2335 71
New Horizons Knockoutprev. season 48.4%
1023 59
Hard Rock Mine Gem Grabprev. season 46.8%
2359 71
Dry Season Bountyprev. season 47.8%
848 56
Layer Cake Bountyprev. season 46.2%
3614 78
Gem Fort Gem Grabprev. season 46.3%
1858 68
Rustic Arcade Gem Grabprev. season 44.4%
6954 88
Ring of Fire Hot Zoneprev. season 44.0%
850 56
Hideout Bountyprev. season 42.4%
6630 87

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%