My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sirius

Ultra Legendary Ranked · Silver
54.6%Win rate across all maps
6,407Games
86Trust Score
25. of 105Rank by score

Best map: Parallel Plays with 65.4% from 434 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 32.Counter safetyStar rate
Win rate 75.54.6 %
Popularity 48.0.51 %
Breadth 32.10% of maps
Counter safety 42.26.4 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 51.0% from 98 appearances08/20 — 59.4% from 1,135 appearances08/21 — 51.2% from 970 appearances08/22 — 52.0% from 827 appearances08/23 — 51.6% from 768 appearances08/24 — 56.0% from 1,296 appearances08/25 — 55.5% from 1,058 appearances08/26 — 53.8% from 353 appearances
51.0%08/05 53.8%08/26

Pick rate

08/05 — 0.8% from 98 appearances08/20 — 0.4% from 1,135 appearances08/21 — 0.5% from 970 appearances08/22 — 0.5% from 827 appearances08/23 — 0.5% from 768 appearances08/24 — 0.5% from 1,296 appearances08/25 — 0.5% from 1,058 appearances08/26 — 0.5% from 353 appearances
0.8%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.1% from 321 gamesSilver — 54.4% from 6,662 gamesGold — 48.3% from 65,235 gamesDiamond — 46.1% from 69,245 gamesMythic — 46.9% from 342,317 gamesLegendary — 50.5% from 62,917 gamesMasters — 54.4% from 2,024 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 65.4%
434 46
Hot Potato Heist 62.1%
243 37
Triple Dribble Brawl Ball 62.1%
214 35
Spiraling Out Brawl Ball 59.9%
192 34
Belle's Rock Knockout 56.4%
291 40
Kaboom Canyon Heist 56.6%
235 37
Bridge Too Far Heist 56.8%
199 34
Sneaky Fields Brawl Ball 57.9%
145 30
Safe(r) Zone Heist 55.7%
203 35
Flaring Phoenix Knockout 55.8%
190 34
Open Business Hot Zone 53.3%
315 41
Safe Zone Heist 54.6%
218 36
Layer Cake Bounty 53.5%
273 39
Undermine Gem Grab 53.6%
207 35
Pit Stop Heist 52.7%
258 38
Pinball Dreams Brawl Ball 53.4%
208 35
Dry Season Bounty 53.7%
190 34
Double Swoosh Gem Grab 52.8%
218 36
Dueling Beetles Hot Zone 51.2%
342 42
Center Stage Brawl Ball 53.0%
181 33
New Horizons Knockout 52.7%
184 33
Gem Fort Gem Grab 51.5%
227 36
Out in the Open Knockout 52.6%
156 31
Hard Rock Mine Gem Grab 50.9%
232 37
Shooting Star Bounty 51.8%
168 32
Rustic Arcade Gem Grab 48.5%
198 34
Hideout Bounty 48.1%
233 37
Ring of Fire Hot Zone 46.2%
225 36
Beach Ball Brawl Ball 52.9%
17 0
Deathcap Trap Gem Grabprev. season 46.2%
13 0
Pinhole Punt Brawl Ball 27.3%
11 0
Crystal Arcade Gem Grabprev. season 14.3%
14 0

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 26 44.2% 100.0%
2 𝐑ebeldecito🤍 Legendary 28 38.8% 75.0%
3 鬥士 Legendary 59 37.9% 55.9%
4 アーニモaanimo Mythic 49 36.5% 55.1%
5 ブロ女にタイマン負けた男です Masters 25 36.4% 68.0%