For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Only Playmaker. 08/06 to 08/15, 5 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/15.
Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Playmaker. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
61.3%
892 games
Doug
58.1%
1,307 games
Bo
54.1%
6,453 games
Tick
54.3%
4,247 games
Kenji
54.8%
1,695 games
Hank
58.5%
400 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 帅哥 | Legendary | 24 | 38.7% | 79.2% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 41 | 37.6% | 61.0% |
| 3 | スパークル | Diamond | 20 | 37.5% | 80.0% |
| 4 | عنز | Legendary | 32 | 37.5% | 65.6% |
| 5 | Kaneki Ken. | Legendary | 21 | 37.1% | 76.2% |