For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
58.1%
819 games
Bibi
55.0%
3,759 games
Damian
54.9%
955 games
Bull
53.0%
2,462 games
Edgar
50.0%
6,575 games
Stu
51.0%
2,033 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 38 | 38.3% | 63.2% |
| 2 | スパークル | Diamond | 20 | 38.1% | 80.0% |
| 3 | redcaterpillar | Diamond | 27 | 37.2% | 66.7% |
| 4 | さかもと | Diamond | 32 | 37.1% | 62.5% |
| 5 | 🔝🔝CARL🔝🔝 | Legendary | 32 | 37.1% | 62.5% |