There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
54.6%
4,655 games
Mico
53.2%
2,695 games
Chuck
52.7%
2,260 games
Melodie
53.6%
776 games
Bull
52.4%
1,190 games
Jessie
51.0%
2,185 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | スパークル | Diamond | 20 | 38.6% | 80.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 36 | 37.9% | 61.1% |
| 3 | redcaterpillar | Diamond | 27 | 37.7% | 66.7% |
| 4 | 🔝🔝CARL🔝🔝 | Legendary | 32 | 37.6% | 62.5% |
| 5 | 進撃の巨人 | Mythic | 21 | 37.3% | 71.4% |