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← Overview

Spike

Damage Dealer Legendary Ranked · Silver
40.3%Win rate across all maps
4,605Games
81Trust Score
60. of 105Rank by score
+12.6Skill bonus

Best map: Dry Season with 53.3% from 199 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (51.7% against 45.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

History

08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 41.9% from 172 appearances08/05 — 48.1% from 295 appearances08/06 — 50.7% from 225 appearances08/20 — 40.5% from 3,324 appearances08/21 — 39.9% from 1,281 appearances
41.9%08/04 39.9%08/21

Pick rate

08/04 — 2.8% from 172 appearances08/05 — 2.4% from 295 appearances08/06 — 2.9% from 225 appearances08/20 — 1.6% from 3,324 appearances08/21 — 1.6% from 1,281 appearances
2.8%08/04 1.6%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 39.7% to 52.4%). The higher the tier, the better he does.

Bronze — 40.7% from 703 gamesSilver — 41.3% from 5,486 gamesGold — 43.9% from 52,080 gamesDiamond — 46.7% from 142,269 gamesMythic — 48.0% from 1,146,275 gamesLegendary — 50.7% from 181,924 gamesMasters — 54.0% from 1,888 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Dry Season Bounty 53.3%
199 34
Hideout Bounty 48.9%
176 33
Layer Cake Bounty 47.1%
138 29
Undermine Gem Grab 46.7%
165 32
Flaring Phoenix Knockout 46.2%
169 32
Out in the Open Knockout 46.1%
165 32
Shooting Star Bounty 45.8%
166 32
Belle's Rock Knockout 44.0%
168 32
Open Business Hot Zone 43.7%
229 36
Dueling Beetles Hot Zone 43.5%
216 36
Crystal Arcade Gem Grabprev. season 38.5%
26 4
Hard Rock Mine Gem Grab 43.0%
179 33
Gem Fort Gem Grab 42.6%
141 29
Ring of Fire Hot Zone 41.8%
239 37
Deathcap Trap Gem Grabprev. season 32.4%
34 8
Bridge Too Far Heist 38.8%
139 29
Parallel Plays Hot Zone 38.8%
160 31
Rustic Arcade Gem Grab 38.3%
154 31
Safe Zone Heist 37.8%
156 31
New Horizons Knockout 37.9%
174 32
Double Swoosh Gem Grab 36.8%
144 30
Kaboom Canyon Heist 34.9%
146 30
Triple Dribble Brawl Ball 34.1%
132 28
Sneaky Fields Brawl Ball 34.1%
135 29
Center Stage Brawl Ball 34.0%
144 30
Spiraling Out Brawl Ball 33.8%
139 29
Pinball Dreams Brawl Ball 32.2%
171 32
Hot Potato Heist 30.4%
138 29
Safe(r) Zone Heist 31.5%
181 33
Pit Stop Heist 29.6%
142 29

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.4% against Bolt in Heist. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 521 games Bo 57.4% 799 games Clancy 70.0% 110 games Damian 63.7% 146 games Fang 55.4% 428 games Stu 54.3% 532 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 redcaterpillar Diamond 21 35.4% 71.4%
2 暴走機関車のトーマスのThom Diamond 34 35.2% 58.8%
3 TW_奶綠MG Diamond 33 31.4% 45.5%
4 내가이긴DA🖤 Diamond 26 31.0% 46.2%
5 チョコトラック Diamond 30 30.6% 43.3%