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Spike

Damage Dealer Legendary Ranked · Gold Parallel Plays Hot Zone
39.7%Win rate on Parallel Plays
2,106Games here
1.0%Pick rate
70Trust Score
68. of 105Rank on this map
+10.6Skill bonus

Wins early — in Hot Zone 2.7 points better in short rounds than in long ones (49.3% against 46.6%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 43.45.1 %
Popularity 81.1.53 %
Breadth 0.0% of maps
Counter safety 44.33.3 %
Star rate 50.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/05 to 08/22, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 38.1% from 97 appearances08/06 — 32.8% from 67 appearances08/20 — 38.0% from 886 appearances08/21 — 38.9% from 789 appearances08/22 — 45.4% from 416 appearances
38.1%08/05 45.4%08/22

Pick rate

08/05 — 2.1% from 97 appearances08/06 — 1.9% from 67 appearances08/20 — 1.0% from 886 appearances08/21 — 1.0% from 789 appearances08/22 — 0.9% from 416 appearances
2.1%08/05 0.9%08/22

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Silver to Legendary the win rate climbs by 10.6 points (regression 36.8% to 47.4%). The higher the tier, the better he does.

Silver — 36.6% from 309 gamesGold — 39.8% from 2,346 gamesDiamond — 43.4% from 4,317 gamesMythic — 44.3% from 24,675 gamesLegendary — 49.4% from 3,517 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.5% 424 games Bo 55.4% 2,592 games Doug 57.7% 506 games Tick 52.8% 1,700 games Nori 53.0% 1,372 games Stu 54.4% 662 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 暴走機関車のトーマスのThom Diamond 34 35.5% 58.8%
2 redcaterpillar Diamond 24 35.5% 66.7%
3 ああああ Diamond 21 33.8% 61.9%
4 ミニトマ Diamond 23 33.1% 56.5%
5 西村力 Diamond 24 32.8% 54.2%