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Spike

Damage Dealer Legendary Ranked · Mythic Parallel Plays Hot Zone
44.3%Win rate on Parallel Plays
24,809Games here
6.0%Pick rate
100Trust Score
52. of 105Rank on this map
+9.6Skill bonus

Wins early — in Hot Zone 3.6 points better in short rounds than in long ones (50.0% against 46.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 68.50.2 %
Popularity 50.0.54 %
Breadth 0.0% of maps
Counter safety 53.34.9 %
Star rate 47.19.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/19, 16 days. 9 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 47.8% from 299 appearances08/05 — 40.1% from 949 appearances08/06 — 43.4% from 731 appearances08/07 — 47.4% from 175 appearances08/08 — 40.7% from 140 appearances08/09 — 40.9% from 176 appearances08/10 — 44.9% from 492 appearances08/11 — 44.6% from 1,707 appearances08/12 — 44.6% from 2,712 appearances08/13 — 45.9% from 2,736 appearances08/14 — 43.0% from 2,898 appearances08/15 — 44.7% from 2,776 appearances08/16 — 43.6% from 2,708 appearances08/17 — 43.9% from 2,785 appearances08/18 — 44.9% from 2,521 appearances08/19 — 44.2% from 652 appearances
47.8%08/04 44.2%08/19

Pick rate

08/04 — 1.3% from 299 appearances08/05 — 1.1% from 949 appearances08/06 — 1.1% from 731 appearances08/07 — 1.2% from 175 appearances08/08 — 1.1% from 140 appearances08/09 — 1.2% from 176 appearances08/10 — 1.2% from 492 appearances08/11 — 1.1% from 1,707 appearances08/12 — 1.1% from 2,712 appearances08/13 — 1.2% from 2,736 appearances08/14 — 1.3% from 2,898 appearances08/15 — 1.3% from 2,776 appearances08/16 — 1.3% from 2,708 appearances08/17 — 1.3% from 2,785 appearances08/18 — 1.4% from 2,521 appearances08/19 — 1.3% from 652 appearances
1.3%08/04 1.3%08/19

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.6 — rewards skill: from Silver to Legendary the win rate climbs by 9.6 points (regression 37.7% to 47.2%). The higher the tier, the better he does.

Silver — 36.3% from 432 gamesGold — 40.9% from 3,266 gamesDiamond — 43.3% from 4,862 gamesMythic — 44.3% from 24,809 gamesLegendary — 49.5% from 3,560 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.0% 633 games Bo 55.0% 4,054 games Doug 56.8% 818 games Kenji 54.9% 1,171 games Tick 52.8% 2,587 games Damian 54.7% 693 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 暴走機関車のトーマスのThom Diamond 36 38.1% 61.1%
2 redcaterpillar Diamond 27 37.9% 66.7%
3 🔝🔝CARL🔝🔝 Legendary 30 36.8% 60.0%
4 もこもこKℹ︎ngdom Diamond 27 36.1% 59.3%
5 しょうゆ Diamond 23 35.8% 60.9%