Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.7 — rewards skill: from Gold to Legendary the win rate climbs by 5.7 points (regression 39.7% to 45.4%). The higher the tier, the better he does.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
57.6%
1,729 games
Bull
57.2%
465 games
Jessie
54.7%
757 games
Mico
53.3%
1,145 games
Chuck
52.7%
909 games
Melodie
55.5%
319 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | redcaterpillar | Diamond | 21 | 34.6% | 71.4% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 34 | 34.5% | 58.8% |
| 3 | 西村力 | Diamond | 23 | 32.0% | 56.5% |
| 4 | 내가이긴DA🖤 | Diamond | 28 | 31.3% | 50.0% |
| 5 | TW_奶綠MG | Diamond | 35 | 30.9% | 45.7% |