For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/09 to 08/17, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/09 and 08/17.
Direct duels in Bounty: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.5%
662 games
Brock
56.1%
3,721 games
Edgar
53.2%
3,694 games
Mico
59.6%
282 games
Piper
53.3%
2,645 games
Mina
55.4%
475 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | redcaterpillar | Diamond | 25 | 36.7% | 68.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 34 | 36.1% | 58.8% |
| 3 | ああああ | Diamond | 21 | 34.5% | 61.9% |
| 4 | 🔝🔝CARL🔝🔝 | Mythic | 21 | 34.5% | 61.9% |
| 5 | もこもこKℹ︎ngdom | Diamond | 23 | 33.7% | 56.5% |