Best map: Shooting Star with 57.6% from 33 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (51.7% against 45.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 39.7% to 52.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
57.6% | 33 | 7 | ||
Hard Rock Mine ![]() |
61.9% | 21 | 1 | ||
Sneaky Fields ![]() |
61.9% | 21 | 1 | ||
Hideout ![]() |
58.3% | 24 | 3 | ||
Gem Fort prev. season |
54.3% | 35 | 8 | ||
Flaring Phoenix prev. season |
50.0% | 28 | 5 | ||
Safe(r) Zone ![]() |
50.0% | 24 | 3 | ||
Safe Zone prev. season |
48.3% | 29 | 6 | ||
Double Swoosh ![]() |
50.0% | 16 | 0 | ||
Ring of Fire ![]() |
48.0% | 25 | 3 | ||
Center Stage ![]() |
42.9% | 21 | 1 | ||
Open Business ![]() |
42.9% | 28 | 5 | ||
Belle's Rock ![]() |
42.3% | 26 | 4 | ||
Bridge Too Far prev. season |
38.5% | 26 | 4 | ||
Triple Dribble prev. season |
39.4% | 33 | 7 | ||
New Horizons ![]() |
33.3% | 18 | 0 | ||
Out in the Open prev. season |
33.3% | 18 | 0 | ||
Pit Stop ![]() |
28.6% | 14 | 0 | ||
Rustic Arcade prev. season |
36.4% | 33 | 7 | ||
Parallel Plays prev. season |
33.3% | 27 | 4 | ||
Undermine ![]() |
25.0% | 16 | 0 | ||
Dueling Beetles prev. season |
33.3% | 30 | 6 | ||
Pinball Dreams ![]() |
29.2% | 24 | 3 | ||
Spiraling Out ![]() |
25.0% | 20 | 0 | ||
Hot Potato prev. season |
31.4% | 35 | 8 | ||
Layer Cake ![]() |
17.6% | 17 | 0 | ||
Kaboom Canyon ![]() |
22.7% | 22 | 1 | ||
Dry Season prev. season |
28.9% | 38 | 10 |
Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.4% against Bolt in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.7%
2,679 games
Edgar
56.2%
2,071 games
Mico
64.2%
212 games
Gray
57.7%
530 games
Mandy
57.2%
621 games
Fang
59.5%
304 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | redcaterpillar | Diamond | 21 | 35.4% | 71.4% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 34 | 35.2% | 58.8% |
| 3 | TW_奶綠MG | Diamond | 33 | 31.4% | 45.5% |
| 4 | 내가이긴DA🖤 | Diamond | 26 | 31.0% | 46.2% |
| 5 | チョコトラック | Diamond | 30 | 30.6% | 43.3% |