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← Overview

Spike

Damage Dealer Legendary Ranked · Diamond
48.3%Win rate across all maps
30,698Games
100Trust Score
76. of 105Rank by score
+12.4Skill bonus

Best map: Gem Fort with 53.3% from 907 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (51.7% against 45.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Picked more often — 1.0% to 1.2% pick rate, up 19 %. The win rate moved 0.9 points down.

Win rate

08/03 — 48.1% from 1,051 appearances08/04 — 46.4% from 4,594 appearances08/05 — 47.2% from 14,086 appearances08/06 — 47.2% from 12,271 appearances08/10 — 45.0% from 743 appearances08/11 — 40.7% from 2,653 appearances08/12 — 46.5% from 6,720 appearances08/13 — 46.2% from 9,415 appearances08/14 — 45.2% from 10,456 appearances08/15 — 45.5% from 10,439 appearances08/16 — 46.6% from 12,026 appearances08/17 — 45.7% from 12,953 appearances08/18 — 46.6% from 12,522 appearances08/19 — 49.7% from 2,841 appearances08/20 — 48.9% from 11,153 appearances08/21 — 47.9% from 19,545 appearances
48.1%08/03 47.9%08/21

Pick rate

08/03 — 2.6% from 1,051 appearances08/04 — 2.6% from 4,594 appearances08/05 — 2.6% from 14,086 appearances08/06 — 2.4% from 12,271 appearances08/10 — 2.8% from 743 appearances08/11 — 2.7% from 2,653 appearances08/12 — 2.7% from 6,720 appearances08/13 — 2.5% from 9,415 appearances08/14 — 2.6% from 10,456 appearances08/15 — 2.5% from 10,439 appearances08/16 — 2.5% from 12,026 appearances08/17 — 2.5% from 12,953 appearances08/18 — 2.6% from 12,522 appearances08/19 — 2.3% from 2,841 appearances08/20 — 1.0% from 11,153 appearances08/21 — 1.2% from 19,545 appearances
2.6%08/03 1.2%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.4 — rewards skill: from Bronze to Masters the win rate climbs by 12.4 points (regression 39.9% to 52.3%). The higher the tier, the better he does.

Bronze — 40.2% from 767 gamesSilver — 41.5% from 5,885 gamesGold — 44.1% from 56,854 gamesDiamond — 46.7% from 144,997 gamesMythic — 48.0% from 1,147,122 gamesLegendary — 50.7% from 181,997 gamesMasters — 54.0% from 1,888 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Gem Fort Gem Grab 53.3%
907 57
New Horizons Knockout 52.0%
1403 64
Dry Season Bounty 51.3%
1342 63
Undermine Gem Grab 51.5%
1034 59
Out in the Open Knockout 50.4%
1584 65
Flaring Phoenix Knockout 50.2%
1725 67
Double Swoosh Gem Grab 50.0%
1089 60
Hideout Bounty 49.7%
1057 59
Layer Cake Bounty 49.2%
1392 63
Ring of Fire Hot Zone 48.8%
1676 66
Center Stage Brawl Ball 49.1%
1122 60
Open Business Hot Zone 48.4%
1498 65
Belle's Rock Knockout 48.4%
1430 64
Rustic Arcade Gem Grab 48.3%
1194 61
Deathcap Trap Gem Grabprev. season 47.1%
4390 81
Shooting Star Bounty 48.1%
1122 60
Spiraling Out Brawl Ball 48.1%
1010 59
Dueling Beetles Hot Zone 47.6%
1563 65
Triple Dribble Brawl Ball 48.1%
918 57
Pinball Dreams Brawl Ball 47.8%
1100 60
Crystal Arcade Gem Grabprev. season 46.7%
3913 79
Sneaky Fields Brawl Ball 47.4%
846 56
Hard Rock Mine Gem Grab 47.2%
903 57
Parallel Plays Hot Zone 46.5%
628 52
Bridge Too Far Heist 44.4%
680 53
Hot Potato Heist 43.6%
645 52
Safe Zone Heist 42.6%
704 53
Safe(r) Zone Heist 42.3%
725 54
Kaboom Canyon Heist 41.1%
751 54
Pit Stop Heist 38.8%
650 52

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.3% against Bolt in Heist. On average the worst case sits at 27.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.7% 2,994 games Mico 63.9% 241 games Edgar 55.7% 2,307 games Fang 59.5% 348 games Gray 57.0% 589 games Bolt 59.8% 301 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 redcaterpillar Diamond 21 34.9% 71.4%
2 暴走機関車のトーマスのThom Diamond 34 34.8% 58.8%
3 또나 Diamond 21 31.2% 52.4%
4 TW_奶綠MG Diamond 33 30.9% 45.5%
5 내가이긴DA🖤 Diamond 26 30.5% 46.2%