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← Overview

Spike

Damage Dealer Legendary Ranked · Gold
43.9%Win rate across all maps
53,866Games
100Trust Score
81. of 105Rank by score
+12.3Skill bonus

Best map: Flaring Phoenix with 49.5% from 2,553 games.

Goldchange

History

08/01 to 08/22, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/22.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/01 — 45.7% from 92 appearances08/02 — 46.3% from 147 appearances08/03 — 45.4% from 313 appearances08/04 — 48.2% from 1,107 appearances08/05 — 46.2% from 2,838 appearances08/06 — 46.1% from 1,749 appearances08/12 — 46.7% from 60 appearances08/13 — 45.1% from 91 appearances08/14 — 48.3% from 120 appearances08/15 — 45.1% from 122 appearances08/16 — 33.8% from 136 appearances08/17 — 46.2% from 173 appearances08/18 — 45.2% from 155 appearances08/20 — 43.7% from 29,877 appearances08/21 — 44.2% from 23,529 appearances08/22 — 44.8% from 460 appearances
45.7%08/01 44.8%08/22

Pick rate

08/01 — 2.5% from 92 appearances08/02 — 2.4% from 147 appearances08/03 — 2.3% from 313 appearances08/04 — 2.5% from 1,107 appearances08/05 — 2.3% from 2,838 appearances08/06 — 2.0% from 1,749 appearances08/12 — 2.9% from 60 appearances08/13 — 2.3% from 91 appearances08/14 — 2.9% from 120 appearances08/15 — 2.6% from 122 appearances08/16 — 2.3% from 136 appearances08/17 — 2.6% from 173 appearances08/18 — 2.5% from 155 appearances08/20 — 1.2% from 29,877 appearances08/21 — 1.2% from 23,529 appearances08/22 — 1.0% from 460 appearances
2.5%08/01 1.0%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.3 — rewards skill: from Bronze to Masters the win rate climbs by 12.3 points (regression 40.0% to 52.3%). The higher the tier, the better he does.

Bronze — 39.0% from 834 gamesSilver — 41.7% from 6,309 gamesGold — 44.2% from 61,189 gamesDiamond — 46.7% from 147,571 gamesMythic — 48.0% from 1,148,049 gamesLegendary — 50.7% from 182,052 gamesMasters — 54.0% from 1,888 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.5%
2553 73
Dry Season Bounty 48.4%
2316 71
New Horizons Knockout 47.5%
2343 71
Rustic Arcade Gem Grab 47.2%
2173 70
Ring of Fire Hot Zone 46.9%
2817 74
Layer Cake Bounty 47.0%
2158 70
Out in the Open Knockout 46.5%
2506 72
Hideout Bounty 46.1%
2052 69
Open Business Hot Zone 45.6%
2654 73
Spiraling Out Brawl Ball 45.9%
1565 65
Undermine Gem Grab 45.6%
1841 68
Dueling Beetles Hot Zone 45.3%
2502 72
Shooting Star Bounty 45.4%
2055 69
Crystal Arcade Gem Grabprev. season 47.4%
285 40
Gem Fort Gem Grab 44.9%
1777 67
Belle's Rock Knockout 44.5%
2232 71
Double Swoosh Gem Grab 44.4%
1780 67
Hard Rock Mine Gem Grab 43.6%
1751 67
Deathcap Trap Gem Grabprev. season 43.5%
248 38
Pinball Dreams Brawl Ball 42.4%
1709 67
Triple Dribble Brawl Ball 41.2%
1426 64
Sneaky Fields Brawl Ball 41.1%
1398 64
Center Stage Brawl Ball 40.1%
1627 66
Safe Zone Heist 38.4%
1588 65
Safe(r) Zone Heist 38.3%
1529 65
Parallel Plays Hot Zone 38.1%
1538 65
Kaboom Canyon Heist 37.7%
1513 65
Hot Potato Heist 37.0%
1469 64
Bridge Too Far Heist 35.9%
1520 65
Pit Stop Heist 35.3%
1474 64

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.1% against Bolt in Heist. On average the worst case sits at 27.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.9% 3,272 games Edgar 55.3% 2,525 games Mico 61.7% 264 games Bolt 59.9% 327 games Fang 59.1% 386 games Pearl 60.1% 296 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 redcaterpillar Diamond 21 34.6% 71.4%
2 暴走機関車のトーマスのThom Diamond 34 34.5% 58.8%
3 TW_奶綠MG Diamond 33 30.7% 45.5%
4 또나 Diamond 22 30.6% 50.0%
5 내가이긴DA🖤 Diamond 26 30.2% 46.2%