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← Overview

Spike

Damage Dealer Legendary Ranked · Legendary
52.0%Win rate across all maps
3,419Games
77Trust Score
49. of 105Rank by score
+8.6Skill bonus

Best map: Ring of Fire with 53.0% from 8,153 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 29.
Win rate 51.52.0 %
Popularity 42.0.37 %
Breadth 69.18% of maps
Counter safety 64.30.0 %
Star rate 29.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/24, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 49.0% from 1,243 appearances08/04 — 51.8% from 6,993 appearances08/05 — 50.3% from 17,797 appearances08/06 — 51.0% from 8,927 appearances08/07 — 50.2% from 4,248 appearances08/08 — 51.5% from 4,719 appearances08/09 — 49.0% from 5,844 appearances08/10 — 50.1% from 16,868 appearances08/11 — 50.5% from 31,497 appearances08/12 — 50.7% from 24,479 appearances08/13 — 51.4% from 14,822 appearances08/14 — 51.4% from 10,118 appearances08/15 — 51.2% from 8,168 appearances08/16 — 50.6% from 8,789 appearances08/17 — 50.2% from 7,338 appearances08/18 — 50.6% from 6,942 appearances08/19 — 53.0% from 2,511 appearances08/22 — 55.4% from 480 appearances08/23 — 52.9% from 928 appearances08/24 — 50.4% from 1,362 appearances
49.0%08/03 50.4%08/24

Pick rate

08/03 — 0.8% from 1,243 appearances08/04 — 0.9% from 6,993 appearances08/05 — 1.0% from 17,797 appearances08/06 — 1.0% from 8,927 appearances08/07 — 1.0% from 4,248 appearances08/08 — 1.0% from 4,719 appearances08/09 — 1.0% from 5,844 appearances08/10 — 1.1% from 16,868 appearances08/11 — 1.1% from 31,497 appearances08/12 — 1.2% from 24,479 appearances08/13 — 1.2% from 14,822 appearances08/14 — 1.2% from 10,118 appearances08/15 — 1.2% from 8,168 appearances08/16 — 1.2% from 8,789 appearances08/17 — 1.2% from 7,338 appearances08/18 — 1.1% from 6,942 appearances08/19 — 1.2% from 2,511 appearances08/22 — 0.3% from 480 appearances08/23 — 0.4% from 928 appearances08/24 — 0.4% from 1,362 appearances
0.8%08/03 0.4%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 42.5% to 51.1%). The higher the tier, the better he does.

Bronze — 44.7% from 3,047 gamesSilver — 43.3% from 14,966 gamesGold — 46.1% from 140,027 gamesDiamond — 46.9% from 200,956 gamesMythic — 48.0% from 1,171,188 gamesLegendary — 50.7% from 185,255 gamesMasters — 54.2% from 1,896 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 53.0%
8153 90
Out in the Open Knockoutprev. season 52.8%
8163 90
Center Stage Brawl Ballprev. season 52.4%
11400 95
Dry Season Bountyprev. season 52.5%
6866 87
Flaring Phoenix Knockoutprev. season 52.3%
9772 93
Undermine Gem Grabprev. season 51.9%
7016 88
Open Business Hot Zoneprev. season 51.7%
8069 90
New Horizons Knockoutprev. season 51.7%
7528 89
Layer Cake Bountyprev. season 51.7%
7706 89
Double Swoosh Gem Grabprev. season 51.2%
8442 90
Belle's Rock Knockoutprev. season 51.1%
9041 91
Dueling Beetles Hot Zoneprev. season 51.1%
7476 89
Hideout Bountyprev. season 51.3%
5066 83
Shooting Star Bountyprev. season 51.3%
5278 83
Sneaky Fields Brawl Ballprev. season 50.8%
8962 91
Rustic Arcade Gem Grabprev. season 50.9%
6679 87
Crystal Arcade Gem Grabprev. season 50.5%
6855 87
Spiraling Out Brawl Ball 56.6%
244 37
Gem Fort Gem Grabprev. season 50.0%
5612 84
Pinball Dreams Brawl Ballprev. season 49.7%
8739 91
Triple Dribble Brawl Ballprev. season 49.2%
8072 90
Deathcap Trap Gem Grabprev. season 49.1%
6975 88
Parallel Plays Hot Zoneprev. season 49.4%
3601 78
Hard Rock Mine Gem Grabprev. season 49.0%
5747 85
Hot Potato Heistprev. season 47.1%
3555 77
Pit Stop Heist 54.9%
51 14
Safe Zone Heistprev. season 45.4%
3415 77
Kaboom Canyon Heistprev. season 44.5%
3976 79
Bridge Too Far Heistprev. season 42.9%
2747 74
Safe(r) Zone Heist 36.7%
49 13

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 38.3% 80.0%
2 暴走機関車のトーマスのThom Diamond 36 37.6% 61.1%
3 redcaterpillar Diamond 27 37.4% 66.7%
4 🔝🔝CARL🔝🔝 Legendary 32 37.3% 62.5%
5 進撃の巨人 Mythic 21 36.9% 71.4%