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← Overview

Spike

Damage Dealer Legendary Ranked · Masters
54.0%Win rate across all maps
1,888Games
68Trust Score
20. of 105Rank by score
+12.6Skill bonus

Best map: Double Swoosh with 64.3% from 115 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (51.7% against 45.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Masterschange

History

08/04 to 08/18, 11 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 51.5% from 167 appearances08/05 — 61.4% from 210 appearances08/06 — 56.6% from 198 appearances08/07 — 51.5% from 68 appearances08/08 — 50.0% from 146 appearances08/09 — 50.9% from 110 appearances08/10 — 52.3% from 214 appearances08/11 — 56.1% from 255 appearances08/12 — 49.3% from 75 appearances08/13 — 67.7% from 62 appearances08/18 — 53.1% from 81 appearances
51.5%08/04 53.1%08/18

Pick rate

08/04 — 0.5% from 167 appearances08/05 — 0.4% from 210 appearances08/06 — 0.4% from 198 appearances08/07 — 0.4% from 68 appearances08/08 — 0.6% from 146 appearances08/09 — 0.4% from 110 appearances08/10 — 0.4% from 214 appearances08/11 — 0.4% from 255 appearances08/12 — 0.3% from 75 appearances08/13 — 0.3% from 62 appearances08/18 — 0.4% from 81 appearances
0.5%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 39.8% to 52.4%). The higher the tier, the better he does.

Bronze — 40.9% from 722 gamesSilver — 41.3% from 5,616 gamesGold — 44.0% from 53,315 gamesDiamond — 46.7% from 143,186 gamesMythic — 48.0% from 1,146,504 gamesLegendary — 50.7% from 181,950 gamesMasters — 54.0% from 1,888 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Double Swoosh Gem Grabprev. season 64.3%
115 26
Pinball Dreams Brawl Ballprev. season 62.9%
89 22
Sneaky Fields Brawl Ballprev. season 56.2%
146 30
Out in the Open Knockoutprev. season 67.3%
49 13
Layer Cake Bountyprev. season 64.8%
54 15
Center Stage Brawl Ballprev. season 54.0%
189 34
Belle's Rock Knockoutprev. season 60.3%
68 18
Triple Dribble Brawl Ballprev. season 55.8%
95 23
Gem Fort Gem Grabprev. season 58.2%
67 18
Crystal Arcade Gem Grabprev. season 54.9%
91 23
Dueling Beetles Hot Zoneprev. season 58.5%
53 15
Flaring Phoenix Knockoutprev. season 56.1%
57 16
Undermine Gem Grabprev. season 54.1%
74 20
Ring of Fire Hot Zoneprev. season 54.0%
63 17
Hard Rock Mine Gem Grabprev. season 53.4%
58 16
New Horizons Knockoutprev. season 51.6%
62 17
Deathcap Trap Gem Grabprev. season 48.8%
84 21
Parallel Plays Hot Zoneprev. season 49.0%
51 14
Dry Season Bountyprev. season 49.0%
49 13
Shooting Star Bountyprev. season 48.9%
47 13
Hot Potato Heistprev. season 48.2%
56 15
Hideout Bountyprev. season 47.9%
48 13
Kaboom Canyon Heistprev. season 50.0%
16 0
Open Business Hot Zoneprev. season 43.6%
101 24
Rustic Arcade Gem Grabprev. season 38.7%
93 23

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.1% against Bolt in Heist. On average the worst case sits at 27.3%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.8% 2,762 games Edgar 55.9% 2,137 games Mico 64.4% 219 games Fang 59.7% 313 games Mandy 56.6% 647 games Gray 56.9% 555 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 redcaterpillar Diamond 21 35.1% 71.4%
2 暴走機関車のトーマスのThom Diamond 34 35.0% 58.8%
3 TW_奶綠MG Diamond 33 31.1% 45.5%
4 내가이긴DA🖤 Diamond 26 30.7% 46.2%
5 チョコトラック Diamond 30 30.4% 43.3%