Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
59.7%
965 games
Bibi
54.8%
4,449 games
Bull
53.3%
3,009 games
Damian
54.5%
1,120 games
Clancy
56.0%
464 games
Frank
51.5%
3,213 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 帅哥 | Legendary | 21 | 39.2% | 85.7% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 41 | 37.9% | 61.0% |
| 3 | スパークル | Diamond | 20 | 37.8% | 80.0% |
| 4 | عنز | Legendary | 32 | 37.7% | 65.6% |
| 5 | Kaneki Ken. | Legendary | 21 | 37.4% | 76.2% |