There are barely any games for this brawler on Bridge Too Far — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
56.8%
2,059 games
Mico
53.9%
1,432 games
Chuck
54.2%
1,137 games
Bull
55.3%
588 games
Jessie
53.1%
977 games
Melodie
54.3%
387 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 34 | 35.1% | 58.8% |
| 2 | redcaterpillar | Diamond | 23 | 34.5% | 65.2% |
| 3 | ああああ | Diamond | 21 | 33.3% | 61.9% |
| 4 | ミニトマ | Diamond | 21 | 32.4% | 57.1% |
| 5 | 내가이긴DA🖤 | Diamond | 32 | 32.4% | 50.0% |