Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (47.6% against 45.9%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Diamond to Legendary the win rate climbs by 7.2 points (regression 44.6% to 51.7%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Th777👀 | Legendary | 75 | 50.6% | 66.7% |
| 2 | LP|FABRIZZIO 🎩 | Legendary | 48 | 50.5% | 72.9% |
| 3 | 댕이 | Legendary | 54 | 50.2% | 70.4% |
| 4 | All For One | Mythic | 33 | 49.8% | 78.8% |
| 5 | 𝟒𝟕 | Legendary | 26 | 49.6% | 84.6% |