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← Overview

Spike

Damage Dealer Legendary Ranked · Gold Deathcap Trap Gem Grab
43.5%Win rate on Deathcap Trap
248Games here
2.2%Pick rate
38Trust Score
71. of 94Rank on this map
+2.0Skill bonus

Wins late — in Bounty 6.5 points better in long rounds than in short ones (51.7% against 45.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.0 — rewards skill: from Diamond to Legendary the win rate climbs by 2.0 points (regression 46.9% to 48.9%). The higher the tier, the better he does.

Diamond — 47.1% from 4,390 gamesMythic — 47.9% from 43,458 gamesLegendary — 49.1% from 6,975 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Gold.

Strong against

Spike counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Spike anyway — even where Spike wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Gold.

Bolt 68.7% 249 games Starr Nova 59.0% 205 games Bo 56.6% 309 games Edgar 51.7% 1,076 games Stu 60.2% 128 games Nori 53.6% 375 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 暴走機関車のトーマスのThom Diamond 32 40.7% 59.4%
2 kwaiijin Diamond 26 36.0% 42.3%
3 큰째 Mythic 38 32.9% 31.6%