Win rate per rank tier on Gem Fort — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Gold to Legendary the win rate climbs by 4.2 points (regression 45.4% to 49.6%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Gem Fort. Computed across all ranked tiers together — not for your tier alone.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.6%
904 games
Bo
55.7%
1,369 games
Clancy
62.6%
195 games
Stu
54.6%
928 games
Damian
59.3%
241 games
Ash
57.4%
331 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 34 | 35.0% | 58.8% |
| 2 | redcaterpillar | Diamond | 23 | 34.4% | 65.2% |
| 3 | ああああ | Diamond | 21 | 33.2% | 61.9% |
| 4 | ミニトマ | Diamond | 21 | 32.3% | 57.1% |
| 5 | 내가이긴DA🖤 | Diamond | 32 | 32.3% | 50.0% |