For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.5 — rewards skill: from Gold to Legendary the win rate climbs by 7.5 points (regression 38.6% to 46.1%). The higher the tier, the better he does.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
2,196 games
Mico
53.7%
1,510 games
Chuck
53.9%
1,214 games
Bull
54.9%
619 games
Melodie
54.8%
418 games
Jessie
52.1%
1,059 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 34 | 35.4% | 58.8% |
| 2 | redcaterpillar | Diamond | 23 | 34.8% | 65.2% |
| 3 | ああああ | Diamond | 21 | 33.7% | 61.9% |
| 4 | 내가이긴DA🖤 | Diamond | 32 | 32.7% | 50.0% |
| 5 | 西村力 | Diamond | 24 | 32.6% | 54.2% |