Best map: Dry Season with 51.3% from 261 games.
Silverchange
08/04 to 08/22, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 40.4% to 52.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
51.3% | 261 | 38 | ||
Undermine ![]() |
49.3% | 209 | 35 | ||
Flaring Phoenix ![]() |
47.0% | 247 | 38 | ||
Layer Cake ![]() |
47.0% | 200 | 34 | ||
Out in the Open ![]() |
46.3% | 246 | 38 | ||
Hideout ![]() |
46.4% | 233 | 37 | ||
Open Business ![]() |
45.7% | 304 | 41 | ||
Gem Fort ![]() |
46.0% | 213 | 35 | ||
Shooting Star ![]() |
45.0% | 240 | 37 | ||
Hard Rock Mine ![]() |
44.9% | 236 | 37 | ||
Ring of Fire ![]() |
43.6% | 319 | 41 | ||
Crystal Arcade prev. season |
38.5% | 26 | 4 | ||
Dueling Beetles ![]() |
42.3% | 286 | 40 | ||
Belle's Rock ![]() |
41.8% | 239 | 37 | ||
Safe Zone ![]() |
41.2% | 216 | 36 | ||
Deathcap Trap prev. season |
32.4% | 34 | 8 | ||
Rustic Arcade ![]() |
40.2% | 209 | 35 | ||
Double Swoosh ![]() |
40.0% | 205 | 35 | ||
New Horizons ![]() |
39.6% | 225 | 36 | ||
Bridge Too Far ![]() |
38.5% | 192 | 34 | ||
Hot Potato ![]() |
36.9% | 198 | 34 | ||
Center Stage ![]() |
36.5% | 181 | 33 | ||
Kaboom Canyon ![]() |
36.5% | 203 | 35 | ||
Spiraling Out ![]() |
35.7% | 182 | 33 | ||
Parallel Plays ![]() |
36.4% | 220 | 36 | ||
Sneaky Fields ![]() |
35.8% | 190 | 34 | ||
Triple Dribble ![]() |
34.1% | 173 | 32 | ||
Pinball Dreams ![]() |
34.5% | 235 | 37 | ||
Safe(r) Zone ![]() |
32.9% | 249 | 38 | ||
Pit Stop ![]() |
30.6% | 196 | 34 |
Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.9% against Juju in Hot Zone. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.3%
3,858 games
Edgar
55.4%
2,996 games
Fang
59.6%
450 games
Pearl
59.5%
365 games
Mico
59.8%
328 games
Bolt
58.6%
403 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 34 | 34.5% | 58.8% |
| 2 | redcaterpillar | Diamond | 22 | 34.2% | 68.2% |
| 3 | 西村力 | Diamond | 24 | 31.7% | 54.2% |
| 4 | 내가이긴DA🖤 | Diamond | 30 | 31.6% | 50.0% |
| 5 | 또나 | Diamond | 23 | 31.2% | 52.2% |