My roster

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Spike

Damage Dealer Legendary Ranked · Mythic Layer Cake Bounty
47.6%Win rate on Layer Cake
1,325Games here
0.4%Pick rate
63Trust Score
59. of 105Rank on this map
+2.6Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 51.47.9 %
Popularity 53.0.71 %
Breadth 0.0% of maps
Counter safety 51.33.8 %
Star rate 43.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 53th means “better than 53% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 21 days. 7 earlier days are left out — below 134 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 50.6% from 635 appearances08/05 — 50.0% from 2,174 appearances08/06 — 52.1% from 1,378 appearances08/07 — 46.8% from 329 appearances08/08 — 47.8% from 316 appearances08/09 — 47.9% from 326 appearances08/10 — 51.1% from 934 appearances08/11 — 48.1% from 3,346 appearances08/12 — 50.7% from 5,421 appearances08/13 — 49.0% from 5,317 appearances08/14 — 50.9% from 5,472 appearances08/15 — 50.2% from 5,241 appearances08/16 — 51.0% from 5,191 appearances08/17 — 50.2% from 5,278 appearances08/18 — 49.4% from 4,471 appearances08/19 — 49.1% from 1,136 appearances08/21 — 50.0% from 182 appearances08/22 — 45.6% from 239 appearances08/23 — 43.4% from 244 appearances08/24 — 48.4% from 335 appearances08/25 — 50.3% from 290 appearances
50.6%08/04 50.3%08/25

Pick rate

08/04 — 2.5% from 635 appearances08/05 — 2.3% from 2,174 appearances08/06 — 2.1% from 1,378 appearances08/07 — 2.2% from 329 appearances08/08 — 2.2% from 316 appearances08/09 — 2.0% from 326 appearances08/10 — 2.1% from 934 appearances08/11 — 2.2% from 3,346 appearances08/12 — 2.2% from 5,421 appearances08/13 — 2.1% from 5,317 appearances08/14 — 2.3% from 5,472 appearances08/15 — 2.4% from 5,241 appearances08/16 — 2.3% from 5,191 appearances08/17 — 2.4% from 5,278 appearances08/18 — 2.3% from 4,471 appearances08/19 — 2.2% from 1,136 appearances08/21 — 0.8% from 182 appearances08/22 — 1.0% from 239 appearances08/23 — 1.1% from 244 appearances08/24 — 1.1% from 335 appearances08/25 — 1.3% from 290 appearances
2.5%08/04 1.3%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Silver to Legendary the win rate climbs by 2.6 points (regression 48.2% to 50.8%). The higher the tier, the better he does.

Silver — 44.8% from 616 gamesGold — 50.0% from 6,817 gamesDiamond — 49.2% from 9,082 gamesMythic — 50.0% from 48,409 gamesLegendary — 51.6% from 7,773 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.0% 1,198 games Brock 54.8% 7,212 games Piper 53.9% 4,956 games Angelo 58.1% 506 games Tick 54.1% 3,083 games Mico 57.2% 523 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.4% 85.7%
2 暴走機関車のトーマスのThom Diamond 40 38.3% 62.5%
3 スパークル Diamond 20 37.9% 80.0%
4 Kaneki Ken. Legendary 21 37.5% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%