Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.8 — rewards skill: from Silver to Legendary the win rate climbs by 7.8 points (regression 42.7% to 50.5%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.3%
369 games
Bo
55.1%
2,196 games
Doug
58.4%
430 games
Tick
53.4%
1,428 games
Jessie
57.8%
315 games
Stu
55.5%
557 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 34 | 34.8% | 58.8% |
| 2 | redcaterpillar | Diamond | 23 | 34.2% | 65.2% |
| 3 | ミニトマ | Diamond | 20 | 32.4% | 60.0% |
| 4 | ああああ | Diamond | 20 | 32.4% | 60.0% |
| 5 | 내가이긴DA🖤 | Diamond | 32 | 32.1% | 50.0% |