For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
59.7%
954 games
Bibi
54.8%
4,344 games
Bull
53.1%
2,949 games
Damian
54.5%
1,098 games
Clancy
55.8%
455 games
Frank
51.3%
3,137 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 帅哥 | Legendary | 21 | 39.4% | 85.7% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 40 | 38.3% | 62.5% |
| 3 | スパークル | Diamond | 20 | 37.9% | 80.0% |
| 4 | Kaneki Ken. | Legendary | 21 | 37.5% | 76.2% |
| 5 | 🔝🔝CARL🔝🔝 | Legendary | 37 | 36.9% | 59.5% |