Wins early — in Hot Zone 2.9 points better in short rounds than in long ones (49.6% against 46.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Emz
51.5%
101 duels
Crow
50.0%
112 duels
Colette
42.7%
124 duels
Mandy
40.5%
79 duels
Piper
37.7%
61 duels
Bull
35.3%
68 duels
Spike counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
58.9%
158 games
Chuck
62.1%
103 games
Edgar
52.4%
336 games
Mico
55.8%
104 games
Jessie
55.1%
98 games
Rico
52.1%
71 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.