Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (47.6% against 45.9%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +2.6 — rewards skill: from Diamond to Legendary the win rate climbs by 2.6 points (regression 42.2% to 44.8%). The higher the tier, the better he does.
Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
57.9%
573 games
Mico
55.6%
448 games
Melodie
54.0%
211 games
Carl
53.3%
240 games
Chuck
50.9%
452 games
Jessie
48.3%
1,074 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Th777👀 | Legendary | 75 | 50.6% | 66.7% |
| 2 | LP|FABRIZZIO 🎩 | Legendary | 48 | 50.4% | 72.9% |
| 3 | 댕이 | Legendary | 54 | 50.2% | 70.4% |
| 4 | All For One | Mythic | 33 | 49.8% | 78.8% |
| 5 | 𝟒𝟕 | Legendary | 26 | 49.6% | 84.6% |