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Spike

Damage Dealer Legendary Ranked · Legendary Safe Zone Heist
45.4%Win rate on Safe Zone
3,415Games here
2.0%Pick rate
77Trust Score
51. of 105Rank on this map
+6.3Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.45.1 %
Popularity 94.3.91 %
Breadth 71.18% of maps
Counter safety 40.30.1 %
Star rate 34.8.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/18, 15 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 46.2% from 104 appearances08/05 — 44.4% from 358 appearances08/06 — 44.4% from 160 appearances08/07 — 47.1% from 68 appearances08/08 — 39.4% from 99 appearances08/09 — 52.3% from 86 appearances08/10 — 46.6% from 326 appearances08/11 — 45.0% from 585 appearances08/12 — 49.0% from 516 appearances08/13 — 47.4% from 308 appearances08/14 — 36.8% from 174 appearances08/15 — 41.9% from 117 appearances08/16 — 48.8% from 168 appearances08/17 — 41.0% from 139 appearances08/18 — 43.9% from 114 appearances
46.2%08/04 43.9%08/18

Pick rate

08/04 — 0.4% from 104 appearances08/05 — 0.6% from 358 appearances08/06 — 0.5% from 160 appearances08/07 — 0.4% from 68 appearances08/08 — 0.6% from 99 appearances08/09 — 0.4% from 86 appearances08/10 — 0.6% from 326 appearances08/11 — 0.6% from 585 appearances08/12 — 0.7% from 516 appearances08/13 — 0.7% from 308 appearances08/14 — 0.6% from 174 appearances08/15 — 0.5% from 117 appearances08/16 — 0.7% from 168 appearances08/17 — 0.7% from 139 appearances08/18 — 0.5% from 114 appearances
0.4%08/04 0.5%08/18

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.3 — rewards skill: from Silver to Legendary the win rate climbs by 6.3 points (regression 38.8% to 45.0%). The higher the tier, the better he does.

Silver — 42.2% from 533 gamesGold — 39.7% from 4,262 gamesDiamond — 42.2% from 5,818 gamesMythic — 43.4% from 31,414 gamesLegendary — 45.4% from 3,415 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 53.7% 5,486 games Mico 53.2% 2,944 games Chuck 52.7% 2,488 games Melodie 53.2% 838 games Bull 52.1% 1,302 games Jessie 50.9% 2,440 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 暴走機関車のトーマスのThom Diamond 38 38.3% 63.2%
2 スパークル Diamond 20 38.1% 80.0%
3 redcaterpillar Diamond 27 37.2% 66.7%
4 さかもと Diamond 32 37.1% 62.5%
5 🔝🔝CARL🔝🔝 Legendary 32 37.1% 62.5%