My roster

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← Overview

Spike

Damage Dealer Legendary Ranked · Silver Safe Zone Heist
38.9%Win rate on Safe Zone
2,352Games here
1.1%Pick rate
71Trust Score
71. of 105Rank on this map
+6.0Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 42.36.8 %
Popularity 81.1.43 %
Breadth 0.0% of maps
Counter safety 32.27.1 %
Star rate 36.9.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.0 — rewards skill: from Gold to Legendary the win rate climbs by 6.0 points (regression 39.5% to 45.5%). The higher the tier, the better he does.

Gold — 38.8% from 2,370 gamesDiamond — 42.2% from 4,699 gamesMythic — 43.4% from 31,051 gamesLegendary — 45.5% from 3,379 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 56.7% 2,154 games Mico 53.8% 1,491 games Chuck 53.9% 1,189 games Bull 55.2% 612 games Jessie 52.5% 1,030 games Melodie 54.4% 410 games

Who plays him best

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 暴走機関車のトーマスのThom Diamond 34 35.2% 58.8%
2 redcaterpillar Diamond 23 34.7% 65.2%
3 ああああ Diamond 21 33.5% 61.9%
4 ミニトマ Diamond 21 32.6% 57.1%
5 내가이긴DA🖤 Diamond 32 32.5% 50.0%