Wins early — in Hot Zone 3.6 points better in short rounds than in long ones (50.0% against 46.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Only Spiraling Out. 08/20 to 08/22, 3 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Win rate per rank tier on Spiraling Out — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Mythic the win rate stays practically the same (regression +3.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
60.0%
603 games
Bibi
54.9%
2,649 games
Damian
55.6%
689 games
Bull
53.3%
1,680 games
Edgar
50.8%
4,678 games
Frank
50.1%
1,799 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 暴走機関車のトーマスのThom | Diamond | 36 | 38.0% | 61.1% |
| 2 | redcaterpillar | Diamond | 27 | 37.9% | 66.7% |
| 3 | 🔝🔝CARL🔝🔝 | Legendary | 30 | 36.8% | 60.0% |
| 4 | もこもこKℹ︎ngdom | Diamond | 26 | 36.5% | 61.5% |
| 5 | しょうゆ | Diamond | 22 | 36.2% | 63.6% |