Wins early — in Hot Zone 2.7 points better in short rounds than in long ones (49.3% against 46.6%, split at 95 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Triple Dribble. 08/04 to 08/23, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.9 — rewards skill: from Gold to Legendary the win rate climbs by 5.9 points (regression 43.5% to 49.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
60.3%
552 games
Bibi
55.2%
2,440 games
Damian
56.5%
625 games
Bull
54.1%
1,546 games
Edgar
50.9%
4,227 games
Rico
49.6%
2,634 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | redcaterpillar | Diamond | 27 | 37.5% | 66.7% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 34 | 36.8% | 58.8% |
| 3 | もこもこKℹ︎ngdom | Diamond | 25 | 35.6% | 60.0% |
| 4 | ari's daddy₊˚ ♡ | Legendary | 21 | 35.2% | 61.9% |
| 5 | ああああ | Diamond | 21 | 35.2% | 61.9% |