Wins early — in Hot Zone 2.9 points better in short rounds than in long ones (49.6% against 46.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.9 — rewards skill: from Gold to Legendary the win rate climbs by 9.9 points (regression 42.2% to 52.1%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Silver yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Kaze
56.6%
76 games
Edgar
49.0%
153 games
Mortis
48.6%
72 games
Griff
47.1%
119 games
Surge
46.2%
65 games
Nori
46.0%
63 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.