Best map: Shooting Star with 49.0% from 598 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Bronze to Legendary the win rate climbs by 4.3 points (regression 46.6% to 50.8%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
49.0% | 598 | 51 | ||
Dry Season ![]() |
48.6% | 640 | 52 | ||
Hideout ![]() |
45.3% | 545 | 49 | ||
Layer Cake ![]() |
45.0% | 573 | 50 |
Direct duels in Bounty: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.0% against Juju in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
1,180 games
Brock
54.8%
7,073 games
Piper
53.8%
4,882 games
Tick
54.2%
3,029 games
Angelo
57.9%
503 games
Mico
57.5%
515 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | スパークル | Diamond | 20 | 37.8% | 80.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 39 | 37.8% | 61.5% |
| 3 | Kaneki Ken. | Legendary | 21 | 37.4% | 76.2% |
| 4 | 🔝🔝CARL🔝🔝 | Legendary | 37 | 36.9% | 59.5% |
| 5 | さかもと | Diamond | 35 | 36.7% | 60.0% |