My roster

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EN

Spike

Damage Dealer Legendary All games Bounty
48.2%Win rate in Bounty
86,338Games
100Trust Score
58. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 70.3% from 17,770 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 17.Counter safetyStar rate
Win rate 44.48.2 %
Popularity 82.1.40 %
Breadth 17.12% of maps
Counter safety 51.33.9 %
Star rate 47.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 12 earlier days are left out — below 302 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/05 — 35.4% from 983 appearances08/06 — 50.7% from 2,415 appearances08/07 — 51.7% from 755 appearances08/08 — 49.5% from 1,134 appearances08/09 — 54.3% from 650 appearances08/11 — 39.6% from 1,069 appearances08/12 — 38.9% from 1,595 appearances08/13 — 48.6% from 15,184 appearances08/14 — 51.0% from 10,934 appearances08/15 — 50.0% from 9,037 appearances08/16 — 51.1% from 10,840 appearances08/17 — 47.8% from 9,303 appearances08/18 — 45.0% from 9,560 appearances08/19 — 45.1% from 5,656 appearances08/20 — 48.8% from 4,234 appearances08/22 — 45.4% from 527 appearances08/24 — 42.7% from 1,094 appearances
35.4%08/05 42.7%08/24

Pick rate

08/05 — 0.8% from 983 appearances08/06 — 1.0% from 2,415 appearances08/07 — 1.4% from 755 appearances08/08 — 1.5% from 1,134 appearances08/09 — 1.5% from 650 appearances08/11 — 0.9% from 1,069 appearances08/12 — 0.8% from 1,595 appearances08/13 — 1.6% from 15,184 appearances08/14 — 1.5% from 10,934 appearances08/15 — 1.5% from 9,037 appearances08/16 — 1.5% from 10,840 appearances08/17 — 1.5% from 9,303 appearances08/18 — 1.4% from 9,560 appearances08/19 — 1.4% from 5,656 appearances08/20 — 1.2% from 4,234 appearances08/22 — 1.3% from 527 appearances08/24 — 1.3% from 1,094 appearances
0.8%08/05 1.3%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 56.9%
8755 91
Tasty Berry Bounty 55.9%
5289 83
Supercut Bounty 55.6%
6392 86
Deathcap Trap Bounty 54.2%
430 46
Layer Cake Bounty 46.2%
16137 100
Shooting Star Bounty 45.9%
19844 100
Wall Hugging Bounty 46.2%
9074 92
Dry Season Bounty 45.8%
14694 99
Watermelons Bounty 44.8%
1188 61
Choral Chambers Bounty 43.4%
1404 64
Hideout Bounty 39.7%
3129 76

Against whom

Direct duels in Bounty: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 64.6% 1,257 games Brock 54.9% 7,625 games Tick 54.6% 3,258 games Piper 54.0% 5,219 games Mico 57.6% 559 games Angelo 57.8% 528 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.7% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.6% 61.0%
3 スパークル Diamond 20 37.4% 80.0%
4 عنز Legendary 32 37.4% 65.6%
5 Kaneki Ken. Legendary 21 37.0% 76.2%