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EN

Spike

Damage Dealer Legendary Ranked · Bronze Brawl Ball
42.4%Win rate in Brawl Ball
639Games
52Trust Score
43. of 101Rank in Brawl Ball
+9.8Skill bonus

Best map: Hard Rock Mine with 53.1% from 130 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 57.42.4 %
Popularity 58.0.65 %
Breadth 0.0% of maps
Counter safety 58.37.9 %
Star rate 23.15.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 32.9% from 155 appearances08/22 — 45.2% from 84 appearances08/23 — 51.7% from 87 appearances08/24 — 42.1% from 133 appearances08/25 — 45.6% from 125 appearances
32.9%08/20 45.6%08/25

Pick rate

08/20 — 0.9% from 155 appearances08/22 — 0.6% from 84 appearances08/23 — 0.6% from 87 appearances08/24 — 0.7% from 133 appearances08/25 — 0.6% from 125 appearances
0.9%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.8 — rewards skill: from Bronze to Masters the win rate climbs by 9.8 points (regression 41.4% to 51.1%). The higher the tier, the better he does.

Bronze — 42.3% from 640 gamesSilver — 40.0% from 2,620 gamesGold — 46.0% from 22,421 gamesDiamond — 46.8% from 29,920 gamesMythic — 47.4% from 174,732 gamesLegendary — 50.7% from 38,014 gamesMasters — 56.5% from 529 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 46.8%
124 27
Center Stage Brawl Ball 42.8%
138 29
Sneaky Fields Brawl Ball 42.4%
118 27
Spiraling Out Brawl Ball 42.2%
116 26
Triple Dribble Brawl Ball 38.7%
142 29

Against whom

Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.1% against Juju in Hot Zone. On average the worst case sits at 29.0%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 59.7% 954 games Bibi 54.8% 4,344 games Bull 53.1% 2,949 games Damian 54.5% 1,098 games Clancy 55.8% 455 games Frank 51.3% 3,137 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.4% 85.7%
2 暴走機関車のトーマスのThom Diamond 40 38.3% 62.5%
3 スパークル Diamond 20 37.9% 80.0%
4 Kaneki Ken. Legendary 21 37.5% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%