Best map: Ring of Fire with 53.1% from 8,233 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.0 — rewards skill: from Bronze to Masters the win rate climbs by 10.0 points (regression 41.2% to 51.2%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 4 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
52.4% | 11695 | 95 | ||
Sneaky Fields prev. season |
50.9% | 9198 | 92 | ||
Pinball Dreams prev. season |
49.8% | 8884 | 91 | ||
Triple Dribble prev. season |
49.3% | 8239 | 90 |
Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
59.3%
916 games
Bibi
54.9%
4,176 games
Damian
54.7%
1,054 games
Bull
53.0%
2,812 games
Frank
51.1%
2,971 games
Griff
50.1%
6,844 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | スパークル | Diamond | 20 | 37.8% | 80.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 39 | 37.8% | 61.5% |
| 3 | redcaterpillar | Diamond | 27 | 37.0% | 66.7% |
| 4 | 🔝🔝CARL🔝🔝 | Legendary | 37 | 36.8% | 59.5% |
| 5 | さかもと | Diamond | 35 | 36.7% | 60.0% |