My roster

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EN

Spike

Damage Dealer Legendary Ranked · Silver
43.3%Win rate across all maps
16,901Games
100Trust Score
66. of 105Rank by score
+8.0Skill bonus

Best map: Out in the Open with 48.8% from 686 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (48.9% against 46.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 38.43.3 %
Popularity 81.1.45 %
Breadth 0.0% of maps
Counter safety 65.30.2 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 41.9% from 172 appearances08/05 — 48.1% from 295 appearances08/06 — 50.7% from 225 appearances08/20 — 41.2% from 3,926 appearances08/21 — 42.5% from 2,843 appearances08/22 — 45.5% from 2,281 appearances08/23 — 45.1% from 2,062 appearances08/24 — 44.3% from 3,167 appearances08/25 — 42.9% from 2,532 appearances08/26 — 45.6% from 90 appearances
41.9%08/04 45.6%08/26

Pick rate

08/04 — 2.8% from 172 appearances08/05 — 2.4% from 295 appearances08/06 — 2.9% from 225 appearances08/20 — 1.6% from 3,926 appearances08/21 — 1.5% from 2,843 appearances08/22 — 1.5% from 2,281 appearances08/23 — 1.5% from 2,062 appearances08/24 — 1.4% from 3,167 appearances08/25 — 1.3% from 2,532 appearances08/26 — 1.2% from 90 appearances
2.8%08/04 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.0 — rewards skill: from Bronze to Masters the win rate climbs by 8.0 points (regression 43.0% to 50.9%). The higher the tier, the better he does.

Bronze — 45.0% from 3,780 gamesSilver — 43.5% from 17,782 gamesGold — 46.3% from 166,757 gamesDiamond — 46.9% from 214,163 gamesMythic — 48.0% from 1,179,093 gamesLegendary — 50.7% from 186,891 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Out in the Open Knockout 48.8%
686 53
Shooting Star Bounty 48.9%
609 51
Dry Season Bounty 48.6%
667 52
Open Business Hot Zone 47.0%
834 56
Flaring Phoenix Knockout 47.1%
679 53
Ring of Fire Hot Zone 46.6%
843 56
Undermine Gem Grab 47.0%
558 50
Rustic Arcade Gem Grab 46.7%
615 51
Dueling Beetles Hot Zone 45.4%
795 55
Gem Fort Gem Grab 45.6%
594 51
Hideout Bounty 45.0%
564 50
New Horizons Knockout 44.8%
614 51
Layer Cake Bounty 44.5%
598 51
Hard Rock Mine Gem Grab 43.5%
609 51
Crystal Arcade Gem Grabprev. season 38.5%
26 4
Center Stage Brawl Ball 43.1%
487 48
Double Swoosh Gem Grab 42.0%
557 50
Belle's Rock Knockout 41.8%
619 51
Safe Zone Heist 41.6%
558 50
Deathcap Trap Gem Grabprev. season 32.4%
34 8
Spiraling Out Brawl Ball 41.4%
529 49
Hot Potato Heist 41.1%
550 50
Parallel Plays Hot Zone 40.6%
631 52
Bridge Too Far Heist 40.4%
497 48
Triple Dribble Brawl Ball 38.4%
477 47
Pinball Dreams Brawl Ball 38.4%
601 51
Sneaky Fields Brawl Ball 37.5%
453 47
Kaboom Canyon Heist 37.7%
549 50
Safe(r) Zone Heist 36.0%
620 51
Pit Stop Heist 33.9%
499 48

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.3% 85.7%
2 暴走機関車のトーマスのThom Diamond 41 37.9% 61.0%
3 スパークル Diamond 20 37.8% 80.0%
4 Kaneki Ken. Legendary 21 37.4% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%