Best map: New Horizons with 50.8% from 4,376 games.
Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 44.6% to 50.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
48.9% | 3286 | 76 | ||
Double Swoosh ![]() |
48.3% | 3543 | 77 | ||
Undermine ![]() |
48.3% | 3559 | 78 | ||
Rustic Arcade ![]() |
47.9% | 4142 | 80 | ||
Hard Rock Mine ![]() |
47.9% | 3311 | 76 | ||
Deathcap Trap prev. season |
47.1% | 4390 | 81 | ||
Crystal Arcade prev. season |
46.7% | 3913 | 79 |
Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.7%.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.2%
2,236 games
Bo
54.0%
4,089 games
Clancy
57.4%
507 games
Fang
53.9%
2,012 games
Ash
54.4%
857 games
Damian
55.0%
651 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 帅哥 | Legendary | 24 | 38.7% | 79.2% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 41 | 37.6% | 61.0% |
| 3 | スパークル | Diamond | 20 | 37.4% | 80.0% |
| 4 | عنز | Legendary | 32 | 37.4% | 65.6% |
| 5 | Kaneki Ken. | Legendary | 21 | 37.0% | 76.2% |