My roster

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EN

Spike

Damage Dealer Legendary Ranked · Diamond Gem Grab
48.2%Win rate in Gem Grab
17,841Games
100Trust Score
56. of 105Rank in Gem Grab
+5.9Skill bonus

Best map: New Horizons with 50.8% from 4,376 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 44.48.2 %
Popularity 75.1.21 %
Breadth 0.0% of maps
Counter safety 36.33.6 %
Star rate 32.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 45.2% from 1,147 appearances08/05 — 47.4% from 3,705 appearances08/06 — 46.2% from 3,178 appearances08/11 — 37.4% from 709 appearances08/12 — 48.9% from 1,742 appearances08/13 — 45.1% from 2,432 appearances08/14 — 44.5% from 2,588 appearances08/15 — 45.3% from 2,710 appearances08/16 — 48.3% from 3,052 appearances08/17 — 45.8% from 3,270 appearances08/18 — 46.3% from 3,000 appearances08/19 — 49.3% from 677 appearances08/20 — 49.2% from 2,035 appearances08/21 — 49.8% from 3,926 appearances08/22 — 47.4% from 3,005 appearances08/23 — 46.9% from 2,465 appearances08/24 — 48.3% from 3,148 appearances08/25 — 46.6% from 2,640 appearances08/26 — 51.3% from 622 appearances
45.2%08/04 51.3%08/26

Pick rate

08/04 — 2.6% from 1,147 appearances08/05 — 2.7% from 3,705 appearances08/06 — 2.4% from 3,178 appearances08/11 — 2.8% from 709 appearances08/12 — 2.7% from 1,742 appearances08/13 — 2.6% from 2,432 appearances08/14 — 2.5% from 2,588 appearances08/15 — 2.5% from 2,710 appearances08/16 — 2.5% from 3,052 appearances08/17 — 2.5% from 3,270 appearances08/18 — 2.4% from 3,000 appearances08/19 — 2.1% from 677 appearances08/20 — 1.0% from 2,035 appearances08/21 — 1.1% from 3,926 appearances08/22 — 1.2% from 3,005 appearances08/23 — 1.3% from 2,465 appearances08/24 — 1.3% from 3,148 appearances08/25 — 1.4% from 2,640 appearances08/26 — 1.3% from 622 appearances
2.6%08/04 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 44.6% to 50.4%). The higher the tier, the better he does.

Bronze — 48.0% from 738 gamesSilver — 45.0% from 3,356 gamesGold — 47.6% from 31,535 gamesDiamond — 47.0% from 46,915 gamesMythic — 48.2% from 296,191 gamesLegendary — 50.4% from 47,780 gamesMasters — 53.8% from 586 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Gem Fort Gem Grab 48.9%
3286 76
Double Swoosh Gem Grab 48.3%
3543 77
Undermine Gem Grab 48.3%
3559 78
Rustic Arcade Gem Grab 47.9%
4142 80
Hard Rock Mine Gem Grab 47.9%
3311 76
Deathcap Trap Gem Grabprev. season 47.1%
4390 81
Crystal Arcade Gem Grabprev. season 46.7%
3913 79

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.7%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.2% 2,236 games Bo 54.0% 4,089 games Clancy 57.4% 507 games Fang 53.9% 2,012 games Ash 54.4% 857 games Damian 55.0% 651 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.7% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.6% 61.0%
3 スパークル Diamond 20 37.4% 80.0%
4 عنز Legendary 32 37.4% 65.6%
5 Kaneki Ken. Legendary 21 37.0% 76.2%