My roster

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EN

Spike

Damage Dealer Legendary Ranked · Gold Gem Grab
47.4%Win rate in Gem Grab
26,718Games
100Trust Score
55. of 105Rank in Gem Grab
+6.4Skill bonus

Best map: Layer Cake with 49.8% from 6,290 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 41.47.4 %
Popularity 78.1.22 %
Breadth 0.0% of maps
Counter safety 41.31.7 %
Star rate 25.20.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 37.2% from 86 appearances08/04 — 45.5% from 330 appearances08/05 — 44.8% from 688 appearances08/06 — 48.6% from 444 appearances08/20 — 44.4% from 5,460 appearances08/21 — 47.0% from 4,955 appearances08/22 — 48.5% from 3,427 appearances08/23 — 49.7% from 3,206 appearances08/24 — 47.5% from 5,633 appearances08/25 — 49.1% from 4,037 appearances
37.2%08/03 49.1%08/25

Pick rate

08/03 — 2.5% from 86 appearances08/04 — 2.9% from 330 appearances08/05 — 2.3% from 688 appearances08/06 — 2.0% from 444 appearances08/20 — 1.2% from 5,460 appearances08/21 — 1.2% from 4,955 appearances08/22 — 1.2% from 3,427 appearances08/23 — 1.2% from 3,206 appearances08/24 — 1.3% from 5,633 appearances08/25 — 1.2% from 4,037 appearances
2.5%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 44.2% to 50.6%). The higher the tier, the better he does.

Bronze — 48.8% from 635 gamesSilver — 44.8% from 3,027 gamesGold — 47.3% from 28,610 gamesDiamond — 47.0% from 45,584 gamesMythic — 48.3% from 295,230 gamesLegendary — 50.4% from 47,538 gamesMasters — 53.6% from 584 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 48.8%
6289 86
Undermine Gem Grab 47.7%
5243 83
Double Swoosh Gem Grab 47.2%
5050 83
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
4638 81
Gem Fort Gem Grab 46.8%
4932 82
Crystal Arcade Gem Grab+Diamondprev. season 46.7%
4198 80
Hard Rock Mine Gem Grab 46.3%
5204 83

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 2,065 games Bo 53.9% 3,681 games Clancy 56.7% 460 games Ash 54.8% 777 games Fang 53.3% 1,797 games Damian 54.8% 584 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 redcaterpillar Diamond 27 37.0% 66.7%
4 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%
5 さかもと Diamond 35 36.7% 60.0%