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EN

Spike

Damage Dealer Legendary Ranked · Masters Gem Grab
53.6%Win rate in Gem Grab
584Games
50Trust Score
24. of 88Rank in Gem Grab
+6.4Skill bonus

Best map: Ring of Fire with 53.1% from 8,233 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 24.
Win rate 74.53.6 %
Popularity 56.0.47 %
Breadth 76.23% of maps
Counter safety 37.33.0 %
Star rate 24.20.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 52.5% from 61 appearances08/05 — 62.5% from 64 appearances08/06 — 54.8% from 62 appearances08/10 — 50.7% from 73 appearances08/11 — 56.8% from 88 appearances
52.5%08/04 56.8%08/11

Pick rate

08/04 — 0.7% from 61 appearances08/05 — 0.4% from 64 appearances08/06 — 0.5% from 62 appearances08/10 — 0.6% from 73 appearances08/11 — 0.6% from 88 appearances
0.7%08/04 0.6%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 44.2% to 50.6%). The higher the tier, the better he does.

Bronze — 48.8% from 635 gamesSilver — 44.8% from 3,027 gamesGold — 47.3% from 28,610 gamesDiamond — 47.0% from 45,584 gamesMythic — 48.3% from 295,230 gamesLegendary — 50.4% from 47,538 gamesMasters — 53.6% from 584 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 52.0%
7125 88
Double Swoosh Gem Grabprev. season 51.3%
8614 91
Rustic Arcade Gem Grabprev. season 50.7%
6812 87
Crystal Arcade Gem Grabprev. season 50.5%
6946 88
Gem Fort Gem Grabprev. season 50.0%
5713 85
Deathcap Trap Gem Grabprev. season 49.1%
7059 88
Hard Rock Mine Gem Grabprev. season 49.1%
5853 85

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 2,065 games Bo 53.9% 3,681 games Clancy 56.7% 460 games Ash 54.8% 777 games Fang 53.3% 1,797 games Damian 54.8% 584 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 redcaterpillar Diamond 27 37.0% 66.7%
4 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%
5 さかもと Diamond 35 36.7% 60.0%