Best map: Ring of Fire with 53.1% from 8,233 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 44.2% to 50.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
52.0% | 7125 | 88 | ||
Double Swoosh prev. season |
51.3% | 8614 | 91 | ||
Rustic Arcade prev. season |
50.7% | 6812 | 87 | ||
Crystal Arcade prev. season |
50.5% | 6946 | 88 | ||
Gem Fort prev. season |
50.0% | 5713 | 85 | ||
Deathcap Trap prev. season |
49.1% | 7059 | 88 | ||
Hard Rock Mine prev. season |
49.1% | 5853 | 85 |
Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.
Spike counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
2,065 games
Bo
53.9%
3,681 games
Clancy
56.7%
460 games
Ash
54.8%
777 games
Fang
53.3%
1,797 games
Damian
54.8%
584 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | スパークル | Diamond | 20 | 37.8% | 80.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 39 | 37.8% | 61.5% |
| 3 | redcaterpillar | Diamond | 27 | 37.0% | 66.7% |
| 4 | 🔝🔝CARL🔝🔝 | Legendary | 37 | 36.8% | 59.5% |
| 5 | さかもと | Diamond | 35 | 36.7% | 60.0% |