My roster

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EN

Spike

Damage Dealer Legendary Ranked · Mythic Gem Grab
47.3%Win rate in Gem Grab
6,620Games
87Trust Score
48. of 105Rank in Gem Grab
+6.1Skill bonus

Best map: New Horizons with 51.0% from 1,346 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.47.3 %
Popularity 63.0.80 %
Breadth 0.0% of maps
Counter safety 42.32.9 %
Star rate 32.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 48.2% from 508 appearances08/04 — 48.1% from 3,102 appearances08/05 — 47.6% from 12,560 appearances08/06 — 49.0% from 8,205 appearances08/07 — 50.0% from 1,936 appearances08/08 — 50.4% from 1,905 appearances08/09 — 48.5% from 2,099 appearances08/10 — 47.1% from 5,733 appearances08/11 — 48.3% from 20,845 appearances08/12 — 48.8% from 34,115 appearances08/13 — 48.3% from 34,242 appearances08/14 — 48.6% from 33,118 appearances08/15 — 48.0% from 31,571 appearances08/16 — 48.1% from 32,270 appearances08/17 — 48.4% from 31,748 appearances08/18 — 47.6% from 28,114 appearances08/19 — 48.6% from 6,958 appearances08/21 — 48.4% from 839 appearances08/22 — 48.3% from 1,151 appearances08/23 — 47.2% from 1,090 appearances08/24 — 47.0% from 1,716 appearances08/25 — 46.5% from 1,505 appearances
48.2%08/03 46.5%08/25

Pick rate

08/03 — 1.7% from 508 appearances08/04 — 1.9% from 3,102 appearances08/05 — 2.0% from 12,560 appearances08/06 — 1.8% from 8,205 appearances08/07 — 1.8% from 1,936 appearances08/08 — 1.9% from 1,905 appearances08/09 — 1.9% from 2,099 appearances08/10 — 1.9% from 5,733 appearances08/11 — 2.0% from 20,845 appearances08/12 — 2.0% from 34,115 appearances08/13 — 2.0% from 34,242 appearances08/14 — 2.0% from 33,118 appearances08/15 — 2.1% from 31,571 appearances08/16 — 2.1% from 32,270 appearances08/17 — 2.1% from 31,748 appearances08/18 — 2.1% from 28,114 appearances08/19 — 2.0% from 6,958 appearances08/21 — 0.8% from 839 appearances08/22 — 1.0% from 1,151 appearances08/23 — 1.0% from 1,090 appearances08/24 — 1.1% from 1,716 appearances08/25 — 1.2% from 1,505 appearances
1.7%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.1 — rewards skill: from Bronze to Masters the win rate climbs by 6.1 points (regression 44.4% to 50.5%). The higher the tier, the better he does.

Bronze — 47.6% from 698 gamesSilver — 44.9% from 3,257 gamesGold — 47.5% from 30,615 gamesDiamond — 47.0% from 46,536 gamesMythic — 48.3% from 295,908 gamesLegendary — 50.4% from 47,703 gamesMasters — 53.6% from 584 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 47.9%
43458 100
Crystal Arcade Gem Grabprev. season 47.8%
40919 100
Gem Fort Gem Grab 48.4%
1138 60
Undermine Gem Grab 47.8%
1438 64
Hard Rock Mine Gem Grab 47.7%
1209 61
Double Swoosh Gem Grab 46.9%
1590 65
Rustic Arcade Gem Grab 46.0%
1245 62

Against whom

Direct duels in Gem Grab: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.9% against Juju in Hot Zone. On average the worst case sits at 28.8%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.2% 2,190 games Bo 54.1% 3,978 games Clancy 58.0% 491 games Fang 53.6% 1,936 games Ash 54.3% 828 games Damian 54.7% 638 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.8% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.7% 61.0%
3 スパークル Diamond 20 37.6% 80.0%
4 عنز Legendary 32 37.5% 65.6%
5 Kaneki Ken. Legendary 21 37.2% 76.2%