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EN

Spike

Damage Dealer Legendary Ranked · Masters
54.1%Win rate across all maps
1,904Games
68Trust Score
17. of 105Rank by score
+8.1Skill bonus

Best map: Ring of Fire with 53.1% from 8,235 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 29.
Win rate 78.54.1 %
Popularity 61.0.67 %
Breadth 73.17% of maps
Counter safety 67.30.3 %
Star rate 29.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 11 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 51.5% from 167 appearances08/05 — 61.4% from 210 appearances08/06 — 56.6% from 198 appearances08/07 — 51.5% from 68 appearances08/08 — 50.0% from 146 appearances08/09 — 50.9% from 110 appearances08/10 — 52.3% from 214 appearances08/11 — 56.1% from 255 appearances08/12 — 49.3% from 75 appearances08/13 — 67.7% from 62 appearances08/18 — 53.1% from 81 appearances
51.5%08/04 53.1%08/18

Pick rate

08/04 — 0.5% from 167 appearances08/05 — 0.4% from 210 appearances08/06 — 0.4% from 198 appearances08/07 — 0.4% from 68 appearances08/08 — 0.6% from 146 appearances08/09 — 0.4% from 110 appearances08/10 — 0.4% from 214 appearances08/11 — 0.4% from 255 appearances08/12 — 0.3% from 75 appearances08/13 — 0.3% from 62 appearances08/18 — 0.4% from 81 appearances
0.5%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 42.9% to 51.0%). The higher the tier, the better he does.

Bronze — 45.1% from 3,686 gamesSilver — 43.3% from 17,445 gamesGold — 46.3% from 163,638 gamesDiamond — 46.9% from 212,844 gamesMythic — 48.0% from 1,178,212 gamesLegendary — 50.7% from 186,662 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 53.1%
8235 90
Out in the Open Knockoutprev. season 52.9%
8257 90
Dry Season Bountyprev. season 52.5%
6965 88
Flaring Phoenix Knockoutprev. season 52.3%
9889 93
Undermine Gem Grabprev. season 52.0%
7146 88
New Horizons Knockoutprev. season 51.8%
7617 89
Open Business Hot Zoneprev. season 51.7%
8236 90
Layer Cake Bountyprev. season 51.7%
7824 89
Double Swoosh Gem Grabprev. season 51.3%
8626 91
Belle's Rock Knockoutprev. season 51.2%
9152 92
Dueling Beetles Hot Zoneprev. season 51.2%
7580 89
Sneaky Fields Brawl Ballprev. season 51.0%
9227 92
Shooting Star Bountyprev. season 51.3%
5345 84
Hideout Bountyprev. season 51.2%
5141 83
Rustic Arcade Gem Grabprev. season 50.7%
6819 87
Crystal Arcade Gem Grabprev. season 50.5%
6946 88
Center Stage Brawl Ball 54.3%
414 45
Gem Fort Gem Grabprev. season 50.0%
5727 85
Pinball Dreams Brawl Ballprev. season 49.8%
8892 91
Triple Dribble Brawl Ballprev. season 49.3%
8256 90
Deathcap Trap Gem Grabprev. season 49.1%
7059 88
Hard Rock Mine Gem Grabprev. season 49.1%
5860 85
Parallel Plays Hot Zoneprev. season 49.3%
3680 78
Hot Potato Heistprev. season 47.3%
3656 78
Kaboom Canyon Heistprev. season 44.5%
4014 79

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.4% 85.7%
2 スパークル Diamond 20 37.9% 80.0%
3 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
4 Kaneki Ken. Legendary 21 37.5% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%