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EN

Spike

Damage Dealer Legendary Ranked · Silver Heist
38.3%Win rate in Heist
3,205Games
76Trust Score
63. of 104Rank in Heist
+7.4Skill bonus

Best map: Shooting Star with 48.9% from 603 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 40.38.3 %
Popularity 80.1.32 %
Breadth 0.0% of maps
Counter safety 40.30.2 %
Star rate 34.8.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 35.9% from 746 appearances08/21 — 38.0% from 600 appearances08/22 — 40.1% from 449 appearances08/23 — 41.8% from 373 appearances08/24 — 39.0% from 598 appearances08/25 — 36.7% from 439 appearances
35.9%08/20 36.7%08/25

Pick rate

08/20 — 1.4% from 746 appearances08/21 — 1.5% from 600 appearances08/22 — 1.4% from 449 appearances08/23 — 1.2% from 373 appearances08/24 — 1.3% from 598 appearances08/25 — 1.1% from 439 appearances
1.4%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +7.4 — rewards skill: from Bronze to Legendary the win rate climbs by 7.4 points (regression 37.5% to 44.9%). The higher the tier, the better he does.

Bronze — 43.5% from 781 gamesSilver — 38.2% from 3,336 gamesGold — 40.2% from 26,453 gamesDiamond — 42.1% from 28,036 gamesMythic — 43.4% from 122,137 gamesLegendary — 45.1% from 13,893 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 30 maps.

MapWin rateGamesTrust
Safe Zone Heist 41.3%
555 50
Hot Potato Heist 40.9%
531 49
Bridge Too Far Heist 40.0%
488 48
Kaboom Canyon Heist 38.0%
537 49
Safe(r) Zone Heist 35.6%
607 51
Pit Stop Heist 33.9%
487 48

Against whom

Direct duels in Heist: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.1% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 53.0% 6,527 games Mico 53.2% 3,251 games Chuck 52.9% 2,764 games Bull 52.2% 1,472 games Melodie 52.3% 931 games Jessie 50.8% 2,796 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.4% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%