My roster

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EN

Spike

Damage Dealer Legendary All games Heist
38.0%Win rate in Heist
18,749Games
100Trust Score
79. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 70.3% from 17,770 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 25.38.0 %
Popularity 72.0.86 %
Breadth 16.11% of maps
Counter safety 40.30.2 %
Star rate 34.8.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 9 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 32.5% from 197 appearances08/05 — 39.2% from 982 appearances08/10 — 40.9% from 291 appearances08/11 — 36.3% from 681 appearances08/12 — 41.0% from 481 appearances08/13 — 36.2% from 1,210 appearances08/14 — 39.1% from 550 appearances08/15 — 35.4% from 1,516 appearances08/16 — 42.5% from 543 appearances08/17 — 38.3% from 1,394 appearances08/18 — 41.8% from 419 appearances08/19 — 38.4% from 3,768 appearances08/20 — 36.8% from 2,060 appearances08/21 — 38.1% from 1,442 appearances08/23 — 39.2% from 1,116 appearances08/24 — 29.6% from 199 appearances08/25 — 36.6% from 1,187 appearances
32.5%08/04 36.6%08/25

Pick rate

08/04 — 0.7% from 197 appearances08/05 — 0.9% from 982 appearances08/10 — 0.9% from 291 appearances08/11 — 0.8% from 681 appearances08/12 — 0.8% from 481 appearances08/13 — 0.8% from 1,210 appearances08/14 — 0.8% from 550 appearances08/15 — 0.8% from 1,516 appearances08/16 — 0.8% from 543 appearances08/17 — 0.8% from 1,394 appearances08/18 — 0.8% from 419 appearances08/19 — 0.9% from 3,768 appearances08/20 — 0.9% from 2,060 appearances08/21 — 0.9% from 1,442 appearances08/23 — 1.1% from 1,116 appearances08/24 — 0.9% from 199 appearances08/25 — 1.0% from 1,187 appearances
0.7%08/04 1.0%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Eating Good! Heist 39.1%
1686 66
Quintillion Heist 38.4%
8505 91
Hot Tubs Heist 38.6%
2181 70
Photic Doom Heist 37.5%
978 58
Hot Potato Heist 37.0%
2313 71
Jedna Heist 36.8%
3078 75

Against whom

Direct duels in Heist: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.1% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 53.0% 6,527 games Mico 53.2% 3,251 games Chuck 52.9% 2,764 games Bull 52.2% 1,472 games Melodie 52.3% 931 games Jessie 50.8% 2,796 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%