Best map: Shooting Star with 49.1% from 589 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.7 — rewards skill: from Bronze to Legendary the win rate climbs by 6.7 points (regression 42.5% to 49.3%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
47.3% | 797 | 55 | ||
Ring of Fire ![]() |
45.8% | 802 | 55 | ||
Dueling Beetles ![]() |
44.8% | 763 | 54 | ||
Parallel Plays ![]() |
40.1% | 604 | 51 |
Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.7%
846 games
Doug
57.5%
1,187 games
Bo
54.3%
6,045 games
Hank
59.8%
378 games
Tick
53.8%
3,936 games
Kenji
54.7%
1,590 games
Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | スパークル | Diamond | 20 | 37.8% | 80.0% |
| 2 | 暴走機関車のトーマスのThom | Diamond | 39 | 37.8% | 61.5% |
| 3 | redcaterpillar | Diamond | 27 | 37.0% | 66.7% |
| 4 | 🔝🔝CARL🔝🔝 | Legendary | 37 | 36.8% | 59.5% |
| 5 | さかもと | Diamond | 35 | 36.7% | 60.0% |