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EN

Spike

Damage Dealer Legendary Ranked · Silver Hot Zone
44.8%Win rate in Hot Zone
2,966Games
75Trust Score
44. of 105Rank in Hot Zone
+6.7Skill bonus

Best map: Shooting Star with 49.1% from 589 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 53.44.8 %
Popularity 87.1.86 %
Breadth 0.0% of maps
Counter safety 45.33.7 %
Star rate 49.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 46.0% from 707 appearances08/21 — 38.2% from 500 appearances08/22 — 47.2% from 398 appearances08/23 — 43.5% from 379 appearances08/24 — 47.6% from 550 appearances08/25 — 45.6% from 432 appearances
46.0%08/20 45.6%08/25

Pick rate

08/20 — 2.0% from 707 appearances08/21 — 1.8% from 500 appearances08/22 — 1.9% from 398 appearances08/23 — 1.9% from 379 appearances08/24 — 1.8% from 550 appearances08/25 — 1.8% from 432 appearances
2.0%08/20 1.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.7 — rewards skill: from Bronze to Legendary the win rate climbs by 6.7 points (regression 42.5% to 49.3%). The higher the tier, the better he does.

Bronze — 45.5% from 532 gamesSilver — 44.6% from 3,120 gamesGold — 46.2% from 29,273 gamesDiamond — 46.5% from 36,516 gamesMythic — 47.4% from 183,719 gamesLegendary — 51.7% from 27,439 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 30 maps.

MapWin rateGamesTrust
Open Business Hot Zone 47.3%
797 55
Ring of Fire Hot Zone 45.8%
802 55
Dueling Beetles Hot Zone 44.8%
763 54
Parallel Plays Hot Zone 40.1%
604 51

Against whom

Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.7% 846 games Doug 57.5% 1,187 games Bo 54.3% 6,045 games Hank 59.8% 378 games Tick 53.8% 3,936 games Kenji 54.7% 1,590 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 redcaterpillar Diamond 27 37.0% 66.7%
4 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%
5 さかもと Diamond 35 36.7% 60.0%