My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Spike

Damage Dealer Legendary Ranked · Legendary Knockout
53.4%Win rate in Knockout
740Games
54Trust Score
31. of 105Rank in Knockout
+4.7Skill bonus

Best map: Ring of Fire with 53.0% from 8,172 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 85.53.4 %
Popularity 15.0.17 %
Breadth 65.13% of maps
Counter safety 56.36.2 %
Star rate 45.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 11 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 55.3% from 1,243 appearances08/05 — 53.5% from 3,285 appearances08/06 — 49.8% from 1,517 appearances08/07 — 48.5% from 824 appearances08/08 — 53.4% from 845 appearances08/09 — 49.0% from 1,035 appearances08/10 — 51.7% from 3,141 appearances08/11 — 51.3% from 6,035 appearances08/12 — 51.6% from 4,744 appearances08/13 — 54.5% from 2,894 appearances08/14 — 50.5% from 1,954 appearances08/15 — 49.4% from 1,509 appearances08/16 — 52.2% from 1,586 appearances08/17 — 54.4% from 1,320 appearances08/18 — 52.9% from 1,279 appearances08/19 — 53.4% from 446 appearances
55.3%08/04 53.4%08/19

Pick rate

08/04 — 1.1% from 1,243 appearances08/05 — 1.2% from 3,285 appearances08/06 — 1.1% from 1,517 appearances08/07 — 1.3% from 824 appearances08/08 — 1.1% from 845 appearances08/09 — 1.2% from 1,035 appearances08/10 — 1.3% from 3,141 appearances08/11 — 1.3% from 6,035 appearances08/12 — 1.5% from 4,744 appearances08/13 — 1.6% from 2,894 appearances08/14 — 1.5% from 1,954 appearances08/15 — 1.5% from 1,509 appearances08/16 — 1.4% from 1,586 appearances08/17 — 1.4% from 1,320 appearances08/18 — 1.3% from 1,279 appearances08/19 — 1.4% from 446 appearances
1.1%08/04 1.4%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Legendary the win rate climbs by 4.7 points (regression 46.1% to 50.8%). The higher the tier, the better he does.

Bronze — 47.1% from 529 gamesSilver — 45.6% from 2,696 gamesGold — 48.9% from 29,312 gamesDiamond — 48.9% from 38,042 gamesMythic — 49.6% from 216,668 gamesLegendary — 52.0% from 34,665 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 52.7%
8203 90
Flaring Phoenix Knockoutprev. season 52.3%
9825 93
New Horizons Knockoutprev. season 51.8%
7555 89
Belle's Rock Knockoutprev. season 51.1%
9082 92

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.1% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.9% 1,035 games Brock 55.8% 10,322 games Bolt 58.2% 947 games Mico 58.3% 858 games Edgar 54.7% 8,192 games Gray 55.7% 2,094 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%