My roster

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EN

Spike

Damage Dealer Legendary Ranked · Mythic Knockout
48.9%Win rate in Knockout
6,302Games
86Trust Score
33. of 105Rank in Knockout
+4.7Skill bonus

Best map: New Horizons with 51.0% from 1,340 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 63.48.9 %
Popularity 66.0.95 %
Breadth 0.0% of maps
Counter safety 56.36.4 %
Star rate 52.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 48.5% from 2,251 appearances08/05 — 48.9% from 8,474 appearances08/06 — 49.6% from 5,702 appearances08/07 — 49.4% from 1,382 appearances08/08 — 48.2% from 1,300 appearances08/09 — 48.7% from 1,465 appearances08/10 — 49.0% from 4,173 appearances08/11 — 49.0% from 14,938 appearances08/12 — 48.9% from 24,793 appearances08/13 — 48.7% from 24,948 appearances08/14 — 50.0% from 24,251 appearances08/15 — 50.1% from 23,650 appearances08/16 — 50.1% from 23,828 appearances08/17 — 50.2% from 23,104 appearances08/18 — 50.3% from 20,214 appearances08/19 — 50.3% from 5,646 appearances08/21 — 49.3% from 812 appearances08/22 — 48.8% from 993 appearances08/23 — 49.8% from 1,081 appearances08/24 — 49.4% from 1,738 appearances08/25 — 47.9% from 1,457 appearances
48.5%08/04 47.9%08/25

Pick rate

08/04 — 2.2% from 2,251 appearances08/05 — 2.2% from 8,474 appearances08/06 — 2.1% from 5,702 appearances08/07 — 2.2% from 1,382 appearances08/08 — 2.2% from 1,300 appearances08/09 — 2.3% from 1,465 appearances08/10 — 2.3% from 4,173 appearances08/11 — 2.3% from 14,938 appearances08/12 — 2.4% from 24,793 appearances08/13 — 2.4% from 24,948 appearances08/14 — 2.5% from 24,251 appearances08/15 — 2.6% from 23,650 appearances08/16 — 2.6% from 23,828 appearances08/17 — 2.6% from 23,104 appearances08/18 — 2.6% from 20,214 appearances08/19 — 2.6% from 5,646 appearances08/21 — 0.9% from 812 appearances08/22 — 1.0% from 993 appearances08/23 — 1.1% from 1,081 appearances08/24 — 1.3% from 1,738 appearances08/25 — 1.5% from 1,457 appearances
2.2%08/04 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Legendary the win rate climbs by 4.7 points (regression 46.1% to 50.8%). The higher the tier, the better he does.

Bronze — 46.2% from 558 gamesSilver — 45.7% from 2,785 gamesGold — 48.9% from 30,286 gamesDiamond — 48.9% from 38,498 gamesMythic — 49.6% from 216,972 gamesLegendary — 52.0% from 34,723 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
New Horizons Knockout 51.0%
1340 63
Flaring Phoenix Knockout 49.1%
1862 68
Out in the Open Knockout 48.5%
1557 65
Belle's Rock Knockout 47.1%
1543 65

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.9% against Juju in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 60.4% 1,089 games Brock 55.8% 10,646 games Bolt 58.1% 971 games Edgar 54.8% 8,484 games Mico 57.8% 888 games Gray 55.6% 2,142 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.2% 85.7%
2 暴走機関車のトーマスのThom Diamond 41 37.8% 61.0%
3 スパークル Diamond 20 37.7% 80.0%
4 عنز Legendary 32 37.6% 65.6%
5 Kaneki Ken. Legendary 21 37.3% 76.2%